XCOM 2
Allies Unknown
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Uppdatering: 20 nov, 2016 @ 16:42

Uppdatering: 20 nov, 2016 @ 13:09

Uppdatering: 14 nov, 2016 @ 12:59

1.3 - Added Mod Achievement System support, (re-)added fallback mechanism for non-human soldier rewards.

Uppdatering: 3 okt, 2016 @ 20:26

Uppdatering: 30 sep, 2016 @ 9:17

Uppdatering: 28 sep, 2016 @ 18:35

Uppdatering: 25 sep, 2016 @ 12:40

Uppdatering: 24 sep, 2016 @ 15:18

Fixed infinite loop error in XComGameState_ExtraspeciesRecruits

Uppdatering: 24 sep, 2016 @ 14:49

You can now hire experienced non-human personnel at Resistance HQ and the Black Market for supplies and intel respectively. Added Allies Unknown encyclopedia pages to the XCOM Archives in the Commander's Quarters, plus a new category for Allies Unknown-based mods to use.

Uppdatering: 7 sep, 2016 @ 22:03

Added

Custom Point of Interests, they work like the normal "scan for X" rewards, just giving out an appropriate non-human if needed.

Fallbacks to human soldiers in case there's no valid non-human soldier to use.

Custom Mission Rewards, again, like normal mission rewards like soldiers, just with non-humans instead.

Also fallbacks to human soldiers in case there's no valid non-human soldier to use.