XCOM 2
Allies Unknown
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Uppdatering: 15 maj, 2017 @ 12:33

Allies Unknown species will now work with LW2's Not Created Equally again.

Uppdatering: 2 maj, 2017 @ 14:53

The mod will now auto-detect when LW2 is installed, and the number of species templates it needs to alter.


It also now gives +20 psi offense to aliens when LW2 is installed, to reflect the same bonus human soldiers get from LW2.

Uppdatering: 5 feb, 2017 @ 17:17

Fixed recruit costs still being at vanilla when UsingLW2 was set to true. Added new config bool called FreeRecruit: this will give you a free alien recruit at the start of campaigns.

Uppdatering: 22 jan, 2017 @ 17:06

There will be two alien soldiers available at the Black Market if UsingLW2 is enabled, to compensate for the lack of Resistance HQ in Long War 2.

Uppdatering: 21 jan, 2017 @ 17:06

Aliens will also get an added 3 mobility if the mod is set to account for LW2.

Uppdatering: 20 jan, 2017 @ 23:22

Fixed my accidental breaking of the mod from the previous update.

Uppdatering: 20 jan, 2017 @ 23:12

Recruits are fully LW2-compatible after realizing I was being an idiot in implementation

Uppdatering: 20 jan, 2017 @ 22:56

LW2-compatible functions actually work this time.

Uppdatering: 20 jan, 2017 @ 22:01

Uppdatering: 19 jan, 2017 @ 20:39

Added new bools in XComExtraspecies.ini, if enabled, they will adjust Allies Unknown species prices and utility slots to fit in better with Long War 2.