Natural Selection 2

Natural Selection 2

[Shine] Mod Selector
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Update: 18 May, 2018 @ 9:26pm

Version 1.5

If the displayname is the same hexadecimal number as the mod ID, then we
automatically get a new displayname from the Steam Workshop and save that.
This means that mods imported from the mapcycle will also use the Workshop name
if possible.

Update: 12 May, 2018 @ 7:00pm

update version number to 1.4 because I forgot (they're not really semantic anyway so who cares)

Update: 12 May, 2018 @ 6:52pm

Improve the look of the admin menu tab to match Shine's other tabs

The column State in the admin menu has been renamed to Config. A new column called Server has been added. Config displays the desired state of the mod, as written in the config. Server displays whether the mod is currently active on the server.

Update: 27 Feb, 2017 @ 4:13pm

Update to version 1.3

Config structure has been changed in response to Shine's implementation of a config versioning system. If you are updating from a previous version, your config should update itself automatically and save your mod list, with no action necessary from you. If something goes wrong, please note the new config structure; mods now go in the "Mods" table, like so:

{ "Mods":{ "exampleHex":{ "displayname":"human-readable name", "enabled":false } } }

Update: 16 Oct, 2016 @ 1:35am

Default admin menu entry is now hex mod ID instead of "unknown".

why didn't I do that originally, I am dumb

Update: 16 Oct, 2016 @ 1:04am

Version 1.2

Config is now a whitelist. Admins cannot enable any mods that aren't in the config.

Update: 10 Oct, 2016 @ 4:15pm

Update version number to 1.1
Update readme

Update: 10 Oct, 2016 @ 3:58pm

Bug fixes:

Add short delay to first-time population of Mods tab.
Save on writes to MapCycle.
Fix benign typo in network message.

Update: 20 Sep, 2016 @ 3:10pm

1.0
initial release!

Update: 19 Sep, 2016 @ 11:39pm

GUI fixes