Natural Selection 2

Natural Selection 2

[Shine] Mod Selector
14件中 1-10 を表示
< 1  2 >
更新: 2018年5月18日 @ 21時26分

Version 1.5

If the displayname is the same hexadecimal number as the mod ID, then we
automatically get a new displayname from the Steam Workshop and save that.
This means that mods imported from the mapcycle will also use the Workshop name
if possible.

更新: 2018年5月12日 @ 19時00分

update version number to 1.4 because I forgot (they're not really semantic anyway so who cares)

更新: 2018年5月12日 @ 18時52分

Improve the look of the admin menu tab to match Shine's other tabs

The column State in the admin menu has been renamed to Config. A new column called Server has been added. Config displays the desired state of the mod, as written in the config. Server displays whether the mod is currently active on the server.

更新: 2017年2月27日 @ 16時13分

Update to version 1.3

Config structure has been changed in response to Shine's implementation of a config versioning system. If you are updating from a previous version, your config should update itself automatically and save your mod list, with no action necessary from you. If something goes wrong, please note the new config structure; mods now go in the "Mods" table, like so:

{ "Mods":{ "exampleHex":{ "displayname":"human-readable name", "enabled":false } } }

更新: 2016年10月16日 @ 1時35分

Default admin menu entry is now hex mod ID instead of "unknown".

why didn't I do that originally, I am dumb

更新: 2016年10月16日 @ 1時04分

Version 1.2

Config is now a whitelist. Admins cannot enable any mods that aren't in the config.

更新: 2016年10月10日 @ 16時15分

Update version number to 1.1
Update readme

更新: 2016年10月10日 @ 15時58分

Bug fixes:

Add short delay to first-time population of Mods tab.
Save on writes to MapCycle.
Fix benign typo in network message.

更新: 2016年9月20日 @ 15時10分

1.0
initial release!

更新: 2016年9月19日 @ 23時39分

GUI fixes