Natural Selection 2

Natural Selection 2

[Shine] Mod Selector
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Update: 18 mei 2018 om 21:26

Version 1.5

If the displayname is the same hexadecimal number as the mod ID, then we
automatically get a new displayname from the Steam Workshop and save that.
This means that mods imported from the mapcycle will also use the Workshop name
if possible.

Update: 12 mei 2018 om 19:00

update version number to 1.4 because I forgot (they're not really semantic anyway so who cares)

Update: 12 mei 2018 om 18:52

Improve the look of the admin menu tab to match Shine's other tabs

The column State in the admin menu has been renamed to Config. A new column called Server has been added. Config displays the desired state of the mod, as written in the config. Server displays whether the mod is currently active on the server.

Update: 27 feb 2017 om 16:13

Update to version 1.3

Config structure has been changed in response to Shine's implementation of a config versioning system. If you are updating from a previous version, your config should update itself automatically and save your mod list, with no action necessary from you. If something goes wrong, please note the new config structure; mods now go in the "Mods" table, like so:

{ "Mods":{ "exampleHex":{ "displayname":"human-readable name", "enabled":false } } }

Update: 16 okt 2016 om 1:35

Default admin menu entry is now hex mod ID instead of "unknown".

why didn't I do that originally, I am dumb

Update: 16 okt 2016 om 1:04

Version 1.2

Config is now a whitelist. Admins cannot enable any mods that aren't in the config.

Update: 10 okt 2016 om 16:15

Update version number to 1.1
Update readme

Update: 10 okt 2016 om 15:58

Bug fixes:

Add short delay to first-time population of Mods tab.
Save on writes to MapCycle.
Fix benign typo in network message.

Update: 20 sep 2016 om 15:10

1.0
initial release!

Update: 19 sep 2016 om 23:39

GUI fixes