RimWorld

RimWorld

[A16] Psychology
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Uppdatering: 28 jan, 2017 @ 9:11

Addition of personality and election systems, plus more.

Uppdatering: 21 jan, 2017 @ 20:40

Removed now-extraneous Sabotage incident mod setting.

Uppdatering: 21 jan, 2017 @ 20:37

Moved incidents to a separate mod, Expanded Incidents.

Uppdatering: 17 jan, 2017 @ 14:41

Fixed Russian translation of homesickness alert.

Uppdatering: 17 jan, 2017 @ 14:40

Fixed bug with Saboteur and the homesickness alert text.

Uppdatering: 17 jan, 2017 @ 11:15

Fixed homesickness thoughts stacking and clarified the alert for cliques. Insomniacs will no longer prioritize sleep as highly when exhausted, but may prioritize it more when they're not.

Uppdatering: 16 jan, 2017 @ 17:45

Fixed the Individuality toggle, objects dropped by thieves being invisible, and colonists getting stuck on thieves. Added a couple new alerts to help the player keep track of Psychology incident-related problems.

Uppdatering: 14 jan, 2017 @ 0:56

Individuality now has an alert, a lighter mood penalty in its later stages, and a toggle in mod settings. Thieves should now properly turn visible when killed or downed. Cliques have a tick limit on how often they can start fights. Perhaps some other tweaks I forgot.

Uppdatering: 11 jan, 2017 @ 1:57

Fixed bug with thieves being saved.

Uppdatering: 10 jan, 2017 @ 13:20

Slight fix for items carried by thieves.