RimWorld
[A16] Psychology
Se afișează 21-30 din 83 intrări
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Actualizare: 28 ian. 2017 @ 9:11

Addition of personality and election systems, plus more.

Actualizare: 21 ian. 2017 @ 20:40

Removed now-extraneous Sabotage incident mod setting.

Actualizare: 21 ian. 2017 @ 20:37

Moved incidents to a separate mod, Expanded Incidents.

Actualizare: 17 ian. 2017 @ 14:41

Fixed Russian translation of homesickness alert.

Actualizare: 17 ian. 2017 @ 14:40

Fixed bug with Saboteur and the homesickness alert text.

Actualizare: 17 ian. 2017 @ 11:15

Fixed homesickness thoughts stacking and clarified the alert for cliques. Insomniacs will no longer prioritize sleep as highly when exhausted, but may prioritize it more when they're not.

Actualizare: 16 ian. 2017 @ 17:45

Fixed the Individuality toggle, objects dropped by thieves being invisible, and colonists getting stuck on thieves. Added a couple new alerts to help the player keep track of Psychology incident-related problems.

Actualizare: 14 ian. 2017 @ 0:56

Individuality now has an alert, a lighter mood penalty in its later stages, and a toggle in mod settings. Thieves should now properly turn visible when killed or downed. Cliques have a tick limit on how often they can start fights. Perhaps some other tweaks I forgot.

Actualizare: 11 ian. 2017 @ 1:57

Fixed bug with thieves being saved.

Actualizare: 10 ian. 2017 @ 13:20

Slight fix for items carried by thieves.