Starbound

Starbound

XS Mechs - Vehicle Edition
Visar 1–10 av 10 poster
Uppdatering: 16 jul, 2017 @ 0:01

Sigma Collision Poly fix

Uppdatering: 6 jun, 2017 @ 20:48

update for 1.3 compatibility

- Theta cockpit platform updated to 1.3 standard
- change collision polys to walk a bit better on low ground

Uppdatering: 18 sep, 2016 @ 17:07

fix pirate rho gun firing wildly while in air

Uppdatering: 15 sep, 2016 @ 10:07

Player Armor stats update!

tl : dr version:
armor set and augments you wear boost mech armor / health / energy / damage

for more detailed description, see thread:
http://gtm.steamproxy.vip/workshop/filedetails/discussion/729428991/343786650654387520/

Uppdatering: 2 sep, 2016 @ 4:04

small update - doubled energy
base energy (100 -> 200)
energy / level (10 -> 20)

Uppdatering: 2 sep, 2016 @ 4:03

ignore this one - forgot something oops

Uppdatering: 27 aug, 2016 @ 11:21

Working As Intended .. finally ;)

Hello and welcome to another update of XS Mechs!
Huge changes, some will love, some will hate.

major fix - stupidly op health/armor/damage scaling - whoops, my lazy bad
add - Energy Use to all mechs - uses energy from pilot for doing actions (run/boost/dash/shoot)
add - healthbar above mech when piloted
fix - dont let player input override dash actions = dashes work better now
fix - theta boost fires longer depending on boostjet angle - more mobility for theta

as always theres probably minor stuff i've forgotten to list ;)
will release a 'godmode' patch later, for those who prefer invulnerable mechs/no energy use

Uppdatering: 8 aug, 2016 @ 2:26

fix controllers not giving achievement
add portraits to controller tooltips
fix tabula rasa support, add category button

Uppdatering: 23 jul, 2016 @ 19:07

fix the error where non-mobs cause mechs to freeze

i forgot a set of {} -.-

Uppdatering: 22 jul, 2016 @ 10:09

http://imgur.com/b5RJJU4