Stellaris

Stellaris

((( NSC3 - Season 1 )))
Showing 201-210 of 373 entries
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Update: 10 Nov, 2017 @ 6:51am

BUGFIX XI:

Fixed glitch that caused two AI Shipsets to appear.

Update: 9 Nov, 2017 @ 5:15pm

BUGFIX X:

Fixed coding error that prevented the adding of the relationship flag with the Technosphere. Tested all "help" Technosphere events and everything seems to be working.

Update: 9 Nov, 2017 @ 8:01am

BUGFIX IX:

One last attempt to rebalance and fix the new edicts: made them cost 250 influence and 2.5 monthly influence per edict, limited now to 10.

Update: 8 Nov, 2017 @ 5:42pm

BUGFIX VIII:

FIxed issue where edict costs were not removed properly. Had to use monthly pulse unfortunately, but it will work.

Update: 8 Nov, 2017 @ 6:44am

BUGFIX VII:

Updated Edict "ending" check to include 5 years and 6 years 3 months.

Update: 7 Nov, 2017 @ 1:44pm

BUGFIX VI:

Corrected value costs for the edict cost count so that having any of the edicts activated twice no longer costs 10x more than it should.

Update: 6 Nov, 2017 @ 6:55pm

BUGFIX V:

Removed the Mining Base and Power Stations in favor of planetary edicts available from game start, limited to 25.

Removed AI support for the Custom Office Spaceport Module.

Update: 3 Nov, 2017 @ 7:52am

EMERGENCY BUGFIX IV:

Updated more coding to prevent other potential issues with Guardian coding changes.

Update: 2 Nov, 2017 @ 9:49am

EMERGENCY BUGFIX III:

Fixed issue where attacking the Technosphere and destroying it caused CTD.

Update: 1 Nov, 2017 @ 6:44pm

EMERGENCY BUGFIX II:

Further safeguards to prevent the Drake from remaining after retaliations.