Stellaris

Stellaris

((( NSC3 - Season 1 )))
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Update: 12 Dec, 2017 @ 6:22pm

December 12th, 2017 - V7.1.6

Thanks to AlphaAsh & Beret (David), we have discovered the issues that caused our formation defines not to work, and now fleet formations are much better.

Update: 10 Dec, 2017 @ 4:15pm

December 10th, 2017 - V7.1.5 - Humanoids Pack DLC Update
  • Updated mod to support Humanoids Shipset.
  • Fixed color tinting issues with most cultures.
  • Fixed issue where "hanger area" on Avian Cruiser mid segment wouldn't color tint with the rest of the ship.
  • Removed what little mineral support there was from AI Challenge Feature.
  • Reduced Capital Ship scaling to help with fleet formatiions... a little.

Update: 7 Dec, 2017 @ 11:15am

BUGFIX XIX BUGFIX:

Updated the mod to support Patch 1.9. Also fixed certain modifiers not working properly for special components.

Update: 30 Nov, 2017 @ 6:03am

BUGFIX XVIII BUGFIX:

Readded requirements for the "Palace" buildings, making them required Planetary Government tech and Level 2 Government buildings.

Update: 21 Nov, 2017 @ 1:09pm

BUGFIX XVII BUGFIX:

Made Drydock actually unlock from the tech that was just made to unlock it.

Update: 21 Nov, 2017 @ 12:58pm

BUGFIX XVII:
  • Fixed AI using Sensor Stations and Drydocks as military stations.
  • Created new Drydock tech to be given on game start to all human players.
  • Reduced COTV Shipset HQ Station size by 50%.

Update: 19 Nov, 2017 @ 6:50pm

BUGFIX XVI:
  • Fixed issue where the AI attacking the Carrack Pirate Galleon left the Galleon disabled with a useless special project versus blowing up and respawning elsewhere.
  • Reduced all system spawn distances by 50% due to in-game measurements being longer than expected.
  • AI should now only attack Guardians if they have an 80K fleet versus "old" 60K Fleet define.

Update: 18 Nov, 2017 @ 1:03pm

BUGFIX XV:

Additional fix to Technosphere relation flag to avoid multiple event chain starts for one player with the same Technosphere. Also fixed the Change NSC Control Player button in the NSC Features Menu so it will only appear to the Control Player like it should.

Update: 14 Nov, 2017 @ 12:52pm

BUGFIX XIV:

Added needed tech blocks to all weaponry techs.

Update: 13 Nov, 2017 @ 5:17pm

BUGFIX XIII:

Adjusted and fixed the NSC Special Components to use "ship_modifier" versus just "modifier," as some of the modifiers didn't work properly.