Stellaris

Stellaris

((( NSC3 - Season 1 )))
18,759 Comments
TrueXenith 4 Oct @ 8:11pm 
Tiny Kiryu - The glorious Machine Shipset Mod (not to be confused with the Machine Age DLC Machine Shipset)
Tiny Kiryu 4 Oct @ 8:07am 
Might be a dumb question but what's the shipset in the third screenshot? I think it looks neat.
majna 4 Oct @ 6:40am 
Does the mod still crash if you try running it with ACOT ?
Angelica sinensis 1 Oct @ 8:38pm 
MOD will render some MODs that increase the fleet ceiling ineffective. Is there any way to solve this?:income:
eeuusi 28 Sep @ 11:53am 
Amazing mod, keep up the amazing work :steamhappy: Also, are there many plans for even larger ships or more destructive weapons? My fleets need to be feared across the universe ;)
Firelor AoD 28 Sep @ 11:39am 
thank you for the heads up. sucks that the game code does not let you have such a good feature.
CaptainX3  [author] 28 Sep @ 10:57am 
Firelor AoD - We're aware of this bug, and it's an issue within the game engine itself. I will be releasing an update a bit later today reverting our changes to the bioships, since there is nothing we can do to fix this bug, it'll have to be done by PDX themselves.
Firelor AoD 28 Sep @ 9:15am 
Ok third times the charm. New issue is that when i go to modify my ships from a saved game if no section selection is chosen. once you atempt to pick one the game crashes. i worked around this by checking the box for the game to auto generate the ships. after that however you cant modify any of the Mature sections and if you try to modify the elder sections then the first section cant be touched but if you modify the middle section it changes the first section. im not sure if its my resolution or just something finiky with this new patch but im on a 1920 x 1200 screen and cant go any larger. this issue it happen both on a new game and my saved game
Firelor AoD 27 Sep @ 6:38pm 
Wait nvm i need to remember to read the patch notes first before i post shit. did not relise that was a feature for the new update. pls ignore my prior post
Firelor AoD 27 Sep @ 6:35pm 
Had to Do some testing to make sure but i think the issue with the Bioships is that the ship designer window has more sections then it should. At first i thought it might have been something for UI overhual But after testing i started disableing my mods one by one and after Disableing NSC3 the multiple sections was no longer present. i only Run NSC3 Gigastructure and Darkspace for content mod all other are either UI overHual or more traditions. hope this points to something you cna look into
CaptainX3  [author] 26 Sep @ 11:44am 
Ei'Kuni - Yes, although I can't say when at this point.

Cybertryx - Are you using a save game from before the update? If so, you might have to make a new design from scratch. If it's a new game, you might need to follow the troubleshooting steps on this page because Steam Workshop is notorious for not downloading all files properly after an update.

yogurt - I would need more detail on what exactly is happening to be of any help.

Leonmitchelli - I just ran the game as a test and I was able to start a bioship empire fine, and I used the console to research all techs and everything came up as it should. Are you using any outdated mods? Also, I have been told (but have not verified) that ACOT also edits the bioships and is now incompatible with NSC, so if you have ACOT, try turning it off to see if that is the cause.
Leonmitchelli 26 Sep @ 10:24am 
Bioships completely broken with new addon.
yogurt 26 Sep @ 9:05am 
Thanks for update. But it dosen't work on my 4.0.23 save game and the previous version run on Stellaris 3.x
Cybertryx 26 Sep @ 8:41am 
Anyone elese having the issue of the Mindwarden Frigate not showing up / crashing when you try to make one?
Ei'Kuni 26 Sep @ 6:12am 
Not sure if this has been Asked already or already answered but, are there currently any Plans to give the Bioships thier own versions of the NSC Ships? or give them something Akin to the Flagship class in the near or far Future?
VLAD_DROPPA 26 Sep @ 1:51am 
Fixed the graphical mistake of mind warden carrier.

locator = { name = "part1" position = { 0 0 -14.5 } rotation = { 0 0 0 } }
locator = { name = "part2" position = { 0 -0.3 -9.0 } rotation = { 0 0 0 } }
locator = { name = "part3" position = { 0 -0.3 -0.5 } rotation = { 0 0 0 } }
locator = { name = "part4" position = { 0 -0.3 2.0 } rotation = { 0 0 0 } }
locator = { name = "part5" position = { 0 -0.3 11.3 } rotation = { 0 0 0 } }

Also the new warden ship set looks amazing with this mod :steamthumbsup:
EmpX 26 Sep @ 12:28am 
Thanks for the quick update!
Me when the skunk 25 Sep @ 12:26pm 
Thank you for the quick update :)
Jar Full of Farts 25 Sep @ 11:53am 
Thanks for the update! This single mod never leaves my playlist
GhettoGinger 25 Sep @ 11:06am 
How quickly you update this mod is awesome. Truly amazing work. I barely went a day on my playthrough before realizing I'm missing some ships and come to the mod page to see you immediately updated it. Thank you!
NagerMaskulin 25 Sep @ 9:12am 
Thanks brother, I was waiting for this.
MDHansen 25 Sep @ 9:06am 
my body is ready! Huzzah
ellenweorc 25 Sep @ 8:44am 
Thanks for the update.
卡尔亲王 25 Sep @ 8:41am 
Good!
CatSayInk 25 Sep @ 8:36am 
ohhhhhhhhhhhhhhhhhhhh
07Gasimli 25 Sep @ 8:29am 
YAYYYY!!!
joshua.hs.kim 25 Sep @ 8:23am 
ThX
CaptainX3  [author] 25 Sep @ 8:21am 
MOD UPDATED!
super human 25 Sep @ 8:20am 
thanks for the update :luv:
CatSayInk 25 Sep @ 7:39am 
wait
卡尔亲王 25 Sep @ 5:22am 
万事俱备,只欠NSC3
super human 25 Sep @ 3:54am 
give it to me daddy :orccaptain:
Nom__Anor 24 Sep @ 6:43pm 
agreed i cannot play without it
Laberdoggie 24 Sep @ 6:42pm 
One of the best mods. Let him cook.
Joincrafter567 24 Sep @ 6:20pm 
I'm Just wondering when you think it will be ready? No rush :steamthumbsup:
Sleepyvictorys 24 Sep @ 5:42pm 
Take your time. I'm Excited to see what you do!!
Patient 24 Sep @ 4:54pm 
Stay hydrated :salute:
Kuro969 24 Sep @ 4:00pm 
Take your time Captain, continue to work on this peak as long as it needs
!
Legacy 24 Sep @ 3:50pm 
You got this Captain!
CaptainX3  [author] 24 Sep @ 3:46pm 
Sorry for the continued wait everyone, I have run into a coding issue/bug that's taking some time to resolve. Don't worry though, we're pretty close to completion.
Kuro969 24 Sep @ 3:44pm 
had this page open basically all day since seeing that the mod is gonna be updated< literally the only mod I refuse to play without, take your time this one is class
CaptainX3  [author] 24 Sep @ 2:10pm 
Almost done, I have some special surprises for everyone that caused a bit of delay, but I think you guys will find them worth the wait ;-)
mcm0319 24 Sep @ 2:07pm 
Release the kraken! I wanna play now! :)
Deontales 24 Sep @ 12:04am 
Thank you! Havent been playing without it since... well a very long Time
Z 23 Sep @ 9:57pm 
Thank you CaptainX3, you're a pillar of the community
joshua.hs.kim 23 Sep @ 7:42pm 
Thank you for your service
CaptainX3  [author] 23 Sep @ 7:01pm 
We should be able to release the 4.1 update tomorrow. The main delay right now is I'm doing a quick overhaul of the Bioships to give them more sections and make them more competitive with NSC ship classes.
190cm 84kg 9cm 23 Sep @ 4:16am 
Man you guys have to chill all, they will update it sooner or later but the update is not even 2 days old. Give the devs some time.
Kangarus 23 Sep @ 12:13am 
Looking forward to seeing the update. Having fun with my mod list as is without it, but it'll be even better when 4.1 of this drops. Do what you folks gotta; I'll be patient :-)
CaptainX3  [author] 22 Sep @ 8:16pm 
NSC is not updated for 4.1, it is not safe to use at this time. We will get an update out as soon as we can.