Stellaris

Stellaris

((( NSC3 - Season 1 )))
18,659 Comments
ImperialOfficer 18 Aug @ 9:09am 
For the carrier and explorer, there is no option to add a power source in the ship designer. Any ideas why this is?
Azrael 17 Aug @ 11:21pm 
Does this work with 4.0?
CaptainX3  [author] 16 Aug @ 2:01pm 
Shankfest JR - Follow the troubleshooting guide on this page, starting with turning off all mods except NSC and the UI mod and test to see if it works. If it does, then you likely have a mod conflict. If it does not work, then try the Reset instructions on this page.
Shankfest JR 16 Aug @ 1:22pm 
Crashes my game whenever I try to design a frigate. I don't know why, it seems to otherwise work okay
Ghost Fox 13 Aug @ 5:31pm 
Collective Shout are one of those "all pornography is violence against women" groups, so....
EJR 13 Aug @ 3:36pm 
@son-goku
Pretty much. But the bigger issue is that they are trying to censor/get rid of NSFW games while ignoring the ESRB ratings, ratings that were made for the sole purpose of helping parents decide what to get and not to get for their kids.
son-goku 12 Aug @ 1:06pm 
@EJR, that sounds like this group doesn't quite understand what NSFW means.

Maybe they think it's "not suitable for women" or something and got sand into their vaginas about it
CaptainX3  [author] 12 Aug @ 11:14am 
If your boss is doing their job properly, ALL games should be NSFW because you’re supposed to be working LOL
EJR 12 Aug @ 8:46am 
Can confirm, it has been happening to popular if not all mods on Steam. For example, Road to 56 and Roads of Fire (I think that's what it's called) for HoI4 have been targeted too. And yes, it is connected to the whole censorship targeting Steam/Valve/gaming as a whole considering Collective Shout (A feminist group from Austrailia, likely the group BNSF1995 #FixTF2 is referring to) did admit to trying to convince Valve to takedown/censor "NSFW" games on Steam but failed then immediately going to payment processors.

This is a deep rabbit hole that has been digging for the past 2-3 weeks.
MikeAndros 11 Aug @ 11:21am 
Not just the popular mods here. But a massive amount of mods from other games. Ultimately, definitely a mass troll.
SSchorik0101 11 Aug @ 8:55am 
@BNSF1995 #FixTF2 Highly unlikely. Reddit says a lot of things and is a breeding ground for misinformation.
son-goku 11 Aug @ 8:51am 
Well, then every game on every platform would need to be flagged.
BNSF1995 #FixTF2 11 Aug @ 6:07am 
Someone on Reddit thinks that the Christian conservatives getting NSFW games removed from Steam are behind these false DMCA filings.
son-goku 11 Aug @ 4:13am 
So, somebody uses a US law to strike mods for a game made and released by a Swedish publisher?

Would love what the copyright issue is supposed to be.

And on whose behalf the reporting was
CitrineCastle 11 Aug @ 3:00am 
It's happening with serveral games. HoI4, Stellaris, Rimworld ect. All the top mods of these games are getting reported.
CaptainX3  [author] 10 Aug @ 2:40pm 
Nothing to worry about. I'm hearing that this happened to a bunch of the popular mods. Paradox employees are the ones who manage the Stellaris Steam Workshop, and they know the popular mods like NSC, and will close these out and ignore them.
Willem 10 Aug @ 1:14pm 
Probably to Troll.
Patrick Vin 10 Aug @ 1:11pm 
lol why did someone report this mod
EJR 7 Aug @ 12:54pm 
Is there a reason why the Hangar/Carrier cores were removed from the Cruiser and Battleship ship classes? That's something I just noticed because I remember the Cruiser having it prior to using this mod and I thought I was in a Mandella Effect so I looked into it
Kedi 2 Aug @ 9:59am 
Guys, what happens if i use a flanking tactic (30) but set it to artillery computer.

Does it get overwritten by the NSC Tactic?
EJR 31 Jul @ 10:56pm 
Just started using this mod since my main overhaul mod won't be updated for 4.0, and since NSC adds more ship classes I wanted to give NSC a try. For the purpose of adding ship classes (Carriers, Dreadnoughts, etc), I like it. My only criticisms though are the bloat NSC adds to the game in the form of the subclasses of ships it adds (Strikecruiser, Explorer, etc) and the addition of ship/starbase component slots for weapons, armor, shields, etc which I feel is unnecessary. Other than that, great mod.
Argon 30 Jul @ 2:46pm 
I absolutely love this mod, the only puzzling balancing decision that i've seen so far is the fire control system, is there any reason to anything but this on my ships? A DPS increase of 21% is absurd compared to the other modules. Thanks for developing it though!
Crystal Moon 28 Jul @ 9:36pm 
So the game keeps crashing when I upgrade to Grand Citadel on an existing save. A new save works just fine, so what's the problem?
srimp 28 Jul @ 3:17am 
my game keeps crashing when i start the game and yes i have dissabled all other mods and it still does it
Nikal 27 Jul @ 3:01pm 
@Feng Huang You could give Special Ships: Shipbuilding Focus a try.
Feng Huang 26 Jul @ 5:00pm 
Is there a version of this that only provides additional ship classes?
GodEmperorFuze 25 Jul @ 2:09am 
Could this mod add on to the eternal vigilance ascension perk to work with the higher level defense stations? With the higher level starbases in this mod you can have starbases with over 200 defense platform capacity. On top of that in a defensive build you can easily have a starbase capacity of 50-150. The result is having thousands of defense platforms even with eternal vigilance only building on upgraded starbases. If you added a 2nd eternal vigilance policy to select which defense platform level it builds then you can build the level 3 platforms and the game has to load 1/3 the platforms which would help runtime a lot in the late game. Since the level 3 platforms take 3 slots and are much more than 3x as strong maybe make it take more than 3x as long to build the higher level platforms. Regardless, this mod makes defensive builds much less viable just because your game will run so much slower later on.
Evan 24 Jul @ 4:51pm 
Been using NSC for years and still enjoying it. Highly recommend this mod as working you way up from corvettes and fortresses to Dreadnoughts and Solar Strongholds is quite satisfying and has good progression.
Shikigami 24 Jul @ 3:21pm 
do i am doing something wrong? my explorer was grey out and my battlecruisers too now but i have the mats to build then
Renegadexv15 23 Jul @ 2:20pm 
welp, ig i gotta find a new collection of mods to use with since it seems Azur lane mods are the issue than
CaptainX3  [author] 23 Jul @ 11:50am 
DocHolliday - It’s basically a “follow the rest of the fleet at a specific distance” behavior.

Bloodknight166 - The dev who originally made the mod menu disappeared without warning and no one who looked at his code could figure out how it worked. We removed it with a plan of making a new one for Season 2, but that update was canceled due to major staffing and development problems.

Chestnut - No idea what’s going on there, I was unable to replicate this bug on my end.

Renegadexv15 - Try running with only NSC and the UI mod as a test to see what happens - this sounds like a mod conflict, as everything is working properly in my testing.
Renegadexv15 23 Jul @ 9:09am 
game keeps crashing whenever i try making a grand citadel, ik i can avoid it but the some part hidden in the Galaxy might have one built and crash the game
Chestnut 23 Jul @ 5:03am 
Supplementary: After demolishing and rebuilding the only dock in the beginning, the upgrade was successful
Chestnut 23 Jul @ 4:57am 
Due to unknown reasons, I am unable to upgrade my ship
Bloodknight166 22 Jul @ 10:53am 
why did yall remove the option to turn off some types of ships, it was a great feature
DocHolliday 20 Jul @ 4:17pm 
what does the escort compute module actually do out of curiosity?
CaptainX3  [author] 18 Jul @ 8:20am 
Stepover34 - We have not done anything with Bioships yet other than adding some extra weapon/utility slots to make them competitive with NSC ships.

At this time, the NSC dev team is on a break and is not actively working on the mod. Bioships are on our list when development resumes.
Fenrisúlfr 18 Jul @ 7:26am 
i think all the fallen empire bioships are broken, could you please look into this
Fenrisúlfr 18 Jul @ 7:22am 
the quandary weaver cannot select a power source
Fenrisúlfr 18 Jul @ 6:53am 
is it this mod or the shipset addon that changes what slots maulers have?

anyway Cipher Maulers are just worse than Elder Maulers with these mods

same weapon slots but edler has 2 medium 2 small instead of 4 small
elder has 9 small Utility slots and 2 A slots while cipher has 8 small slots and 2 A slots
John Secret-Lab 16 Jul @ 8:17pm 
This seems super cool, and maybe I can't read and it's stated somewhere but does this have compatibility with real space and space battles? O|
CaptainX3  [author] 13 Jul @ 11:51am 
hydra - Absolutely! If you need anything from me, feel free to join the NSC Discord and tag me in any channel or send me a PM on Discord, my username there is the same as on Steam.
Red Skull 13 Jul @ 8:46am 
@CaptainX3 would i be able to include this mod and its discord for a recommendation in a mod guide for 4.0 im creating?
CaptainX3  [author] 13 Jul @ 4:28am 
Nameless - The NSC dev team is currently taking a break from modding for awhile, but bioships are next on our list when we resume work on the mod.
Nameless 13 Jul @ 2:19am 
Any plans on adding more ship classes for meat ships?
Winter 12 Jul @ 7:27am 
NSC reminds me of aircraft company in africa
DocHolliday 12 Jul @ 4:41am 
its also caused by the United Fleet NSC patch, both of these are out of date unfortunately.
DocHolliday 11 Jul @ 2:47pm 
I found the culprit, for anyone else who may be curious, "Sins of the Prophets Updated" is causing this unfortunately.
DocHolliday 11 Jul @ 2:18pm 
Thanks, I'll do that!
CaptainX3  [author] 11 Jul @ 2:17pm 
DocHolliday - Run a test by turning off all mods except NSC and the UI mod, then start a new game (or load your save, just make sure you don’t save over it) and check to see if you can build the NSC ships. If not, then Steam didn’t download the mod properly, follow the reset instructions under the red banner above.

If everything is working, you have a mod conflict or load order issue, follow the steps under the blue banner above.