Stellaris

Stellaris

((( NSC3 - Season 1 )))
Zobrazuje se 241–250 z 373 položek
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Aktualizace: 29. čvn. 2017 v 17.50

June 29th, 2017 - Update 5.1.9Y - Minor Bugfix Update

Added missing "helped" flag for Technosphere in the Playable Guardian Repository option triggers, so the Technosphere will properly be triggered in the options list when the player helps it.

Aktualizace: 24. čvn. 2017 v 21.01

June 25th, 2017 - Update 5.1.9X - Minor Bugfix Update

Fixed two of the "English" language German localisation files reverting back to "l_english" rather than having "l_german".

Aktualizace: 24. čvn. 2017 v 19.37

June 24th, 2017 - Update 5.1.9 - Minor Bugfix Update

Fixed erroneous coding that gave the Playable Guardian Technosphere's "peaceful" path the "defeated" text.

Aktualizace: 21. čvn. 2017 v 14.00

June 21th, 2017 - Update 5.1.8 - Feature Change Update

I have changed the restrictions on all Playable Guardian spawn events to allow players who wish to have more than one Playable Guardian and are willing to cheat to access said console commands with certain conditions, as noted in this discussion thread in the Playable Guardians Standalone:

http://gtm.steamproxy.vip/workshop/filedetails/discussion/949022828/1368380934239675546/

Aktualizace: 18. čvn. 2017 v 10.09

June 18th, 2017 - Update 5.1.7 - General Bugfix Update
New Save Game is Not Required
  • Added new Power Station model that we believe is a better fit.
  • Added Brazilian Portuguese language support to the base mod in English. Russian not included to not interfere with RU translation mod.
  • Changed Battlecruiser's build time from 365 to 360 in alignment with a Stellaris year.
  • Adjusted XL Locators on Reptilian Spinal Mount Bow 2 for better positioning.
  • Added 2 XL weapons to Playable Guardian Automated Dreadnoughts (both options).
  • Fixed Playable Guardian Stellarite's XL Beam weapon so that it will fire even if the Stellarite travels "backwards".
  • Fixed Playable Guardian Paradise system to have proper plantary bodies, distances and a proper fleet formation for the Galleons.
  • Fixed all Playable Guardian system initializers to fix distance/spacing issues.
  • Fixed Playable Guardian's Player Carrack Pirate Galleon to have proper graphical culture, turrets, and weaponry locators.
  • Overhauled a lot of the Playable Guardian's localisation, for general improvements and to fix many grammatical & spelling errors plus certain funny mistakes.
  • General bugfixing and code cleaning of mod entire, including many localisation fixes.

Aktualizace: 16. čvn. 2017 v 9.22

June 16th, 2017 - v5.1.6Y - Patch Update Patch

Reverted the supported version number back to 1.6.* after Paradox pulled 1.7.

Aktualizace: 15. čvn. 2017 v 10.20

June 15th, 2017 - v5.1.6X - Patch Update Patch

Updated mod to support Stellaris Patch 1.7.2 "Bradbury" with the only fix needed: a simple line addition to the country_types file.

Aktualizace: 8. čvn. 2017 v 13.58

June 8th, 2017 - v5.1.6 - Minor Bugfix Patch

Updated German localisation files. The technology file incorrectly listed I_english instead of I_german, causing all technology localisation to fail.

Aktualizace: 31. kvě. 2017 v 17.22

May 31th, 2017 - v5.1.5 - Minor Bugfix Patch
  • Changed Buildable Planets to only allow one per acceptable planetary type in a system, fixing the issue where all subsequent Buildable Planets ended up in the exact same place in the system, preventing all but one planet from being selectable.
  • Fixed Megastructure World Modifier's icon to be an actual planetary modifier icon.

Aktualizace: 30. kvě. 2017 v 0.41

May 30, 2017 - v5.1.4 - Making Flagships Great Again - New Save Game is Not Required

Flagships have undergone a complete overhaul to bring them more "up to date" and viable with the latest major game changes:
  • Build Time: Increased from 1095 to 1440 Days
  • Mineral Cost: Increased from 10,000 to 15,000
  • Fleet Capacity: Increased from 50 to 75
  • Hull Points: Increased from 18,000 to 36,000
  • Armor: Increased from 124 to 200
  • Evasion: Changed to a 95% penalty due to large size
  • Sublight Speed: No change from 5.0
  • Combat Speed: No change from 1.0
  • Maintenance: No change from 2 Influence per month
  • Removed the planetary sensor range bonus.
  • Added a bonus of 10 unity generation per month.
  • Bow XL weapon slots increased from 4 to 8.
  • Utility slots on all sections changed to 12 L Slots (60 Total)
  • Total auxiliary slots increased from 4 to 5.
  • Flagship scaled much larger for the vanilla races to accurately depict its size and power.

  • Removed the ability for Federations to have a Flagship design, due to major bugs with that feature.
  • Removed the monthly influence cost from the Headquarters Station.
  • Changed the Governor's Mansion so the AI will not build it at all, hopefully solving the multiple issues caused by it building too many.
  • Fixed the AI weights on the Frontier Outpost border beacons so that they equip the correct beacon on the correct tier of station.
  • Fixed a localisation error with the Supercarrier tech.