Stellaris

Stellaris

((( NSC3 - Season 1 )))
Zobrazuje se 251–260 z 374 položek
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Aktualizace: 30. kvě. 2017 v 0.41

May 30, 2017 - v5.1.4 - Making Flagships Great Again - New Save Game is Not Required

Flagships have undergone a complete overhaul to bring them more "up to date" and viable with the latest major game changes:
  • Build Time: Increased from 1095 to 1440 Days
  • Mineral Cost: Increased from 10,000 to 15,000
  • Fleet Capacity: Increased from 50 to 75
  • Hull Points: Increased from 18,000 to 36,000
  • Armor: Increased from 124 to 200
  • Evasion: Changed to a 95% penalty due to large size
  • Sublight Speed: No change from 5.0
  • Combat Speed: No change from 1.0
  • Maintenance: No change from 2 Influence per month
  • Removed the planetary sensor range bonus.
  • Added a bonus of 10 unity generation per month.
  • Bow XL weapon slots increased from 4 to 8.
  • Utility slots on all sections changed to 12 L Slots (60 Total)
  • Total auxiliary slots increased from 4 to 5.
  • Flagship scaled much larger for the vanilla races to accurately depict its size and power.

  • Removed the ability for Federations to have a Flagship design, due to major bugs with that feature.
  • Removed the monthly influence cost from the Headquarters Station.
  • Changed the Governor's Mansion so the AI will not build it at all, hopefully solving the multiple issues caused by it building too many.
  • Fixed the AI weights on the Frontier Outpost border beacons so that they equip the correct beacon on the correct tier of station.
  • Fixed a localisation error with the Supercarrier tech.

Aktualizace: 20. kvě. 2017 v 17.25

May 20, 2017 - v5.1.3 - New Save Game is Not Required
  • We've reached 100,000 Subscribers and would like to present a special Thank You gift to everyone: NEW MEGASTRUCTURE: Industrial Complex - A late-game massive industrial manufacturing center that can produce an unprecedented amount of minerals and energy, at a huge cost of unity, and at a huge build cost. Requires the Galactic Wonders ascension perk to build. 3 stages produce 200/400/600 minerals and energy but cost 75/125/250 unity in maintenance. Designed for use after you've obtained all the perks you want and are looking for something to spend your unity income on.
  • Added back the storage bonuses for the mining bases and power stations. Now, the first 10 stations you build will each provide a boost of 5000 to your storage capacity. Any stations built after those 10 will have no additional effect on storage.
  • Fixed the bug where all levels of border beacons were available from the start of the game. Each level should not automatically unlock with each upgrade of the station itself.
  • Updated the in-game tech description for mining bases and power stations to hopefully make it a bit more clear on how they work.
  • Also updated the NSC website with current info on the Mining Bases, Power Stations, and the new Industrial Complex.
NOTE: The localisation files have been changed in this update. Language translations will need to be updated to include the changes.

Aktualizace: 18. kvě. 2017 v 18.06

May 18th, 2017 - v5.1.2 - Energency Bugfix Patch
  • Fixed issue where the AI Challenge pop-up message infinitely spawned at the start of a campaign, singleplayer and multiplayer.

Aktualizace: 18. kvě. 2017 v 17.30

May 18th, 2017 - v5.1.2 - Minor Bugfix Patch
  • Attempt to correct the Playable Guardian message only getting to one player at the beginning of a multiplayer game, causing issues with the Guardian Spawn Chance pop-up that follows it for multiplayer gaming.

Aktualizace: 18. kvě. 2017 v 17.11

Accidental Upload

Aktualizace: 11. kvě. 2017 v 17.16

May 11th, 2017 - v5.1.1 - Energency Bugfix Patch
  • Fixed simple coding error that prevented the Automated Dreadnought ship from appearing in it's system.

Aktualizace: 11. kvě. 2017 v 11.38

May 11th, 2017 - v5.1.1 - Minor Bugfix Patch
  • Fixed an issue in the country_types file before Patch 1.6.1 release to hopefully help make the AI declare war. All other fixes with 1.6.1 are probably hard coded.
  • Buffed the HQ Station further due to the overall station buff. The 5 levels of Military Stations (3 vanilla, Battle Fortress, HQ Station) are now: 5K, 10K, 15K, 25K, 65K HP respectively.

Aktualizace: 10. kvě. 2017 v 12.51

May 10, 2017 - v5.1.0 - New Save Game is Not Required
  • If you're using the NSC Formation Customization Addon, it has been updated and must be downloaded and installed again.
  • Changed the Frontier Outposts so that each tier has border beacons that increase in size (20, 25, 30, and 40 respectively.)
  • Set the Frontier Outpost to automatically upgrade itself the same way that mining and research stations do.
  • Fixed the Governor's Mansion building so that it cannot be built at all by the sector AI.
  • Reduced the Governor's Mansion influence production from 1.5 to 1 per building.
  • Governor's Mansion now also produces 1 unity per building.
  • Major change to Mining Bases and Power Stations: Their production bonus has been reduced by half to the colonies in the system, but there is now no limit to how many you can build. Each station costs 2 unity and 1 influence per month to maintain.
  • Flagship flight and combat speed significantly increased by request, to allow it to participate in combat rather than being hung back too far to join a battle before it's over.
NOTE: The localisation files have been changed in this update. Language translations will need to be updated to include the changes.

Aktualizace: 9. kvě. 2017 v 15.38

May 9th, 2017 - v5.0.9 - Patch Update for Patch 1.6 "Adams"
  • Overhaulled ship size file to add Military Station buffs and adjusted Battle Fortress for the change.
  • Overhaulled the country_types file with the new updates. This should fix all random AI empires having no civics.
  • Overhaulled the Guardian System Initializer file to adapt to changes there.

Aktualizace: 24. dub. 2017 v 12.17

April 24, 2017 - Mod Refresh Part 3
  • Updated mod to readd changes lost with NSC clean sweep.
  • Governor's Mansions should produce 1.5 Influence again.
  • Fixed Peaceful Technosphere Playable Guardian path saying you destroyed Technosphere versus helping it.
  • Fixed/Improved various localisation involved with Playable Guardians.