Arma 3
Pooter's Enhanced ASR AI
Mostrando 1-10 de 16 aportaciones
< 1  2 >
Actualización: 15 JUL 2017 a las 21:48

Updates ASR AI to 1.1.3

Actualización: 29 ABR 2017 a las 19:43

Has option to allow vehicle crews to stay in immobile vehicles if the vehicle has a working turret (except for MRAPs, they're broken)

Some cleanup in code related to attacking.
Groups will no longer attempt to counter-attack flying vehicles and boats.
Boats and flying vehicles will no longer attempt to counter-attack
Groups will now return to their original position after counter-attacking
Groups will now attempt to regroup prior to counter-attacking

Actualización: 15 ABR 2017 a las 12:33

Adds individual S&D distances settable by setVariable and by editor setting (asr_ai3_main_AD_INDIVIDUAL)
Removes SAD wps for vehicles with passengers and any units with a few type of wps.
Changes a few Debug things.
Make sure that units in vehicles don't do various silly things like trying to mount in other things.
Changed S&D wps to aggressive move wps. This should also help fix vehicles a little.

Actualización: 15 ABR 2017 a las 12:32

Adds individual S&D distances settable by setVariable and by editor setting (asr_ai3_main_AD_INDIVIDUAL)
Removes SAD wps for vehicles with passengers and any units with a few type of wps.
Changes a few Debug things.
Make sure that units in vehicles don't do various silly things like trying to mount in other things.
Changed S&D wps to aggressive move wps. This should also help fix vehicles a little.

Actualización: 12 DIC 2016 a las 22:56

Updates to 1.0

Actualización: 21 NOV 2016 a las 18:48

Fixes debug problems

Actualización: 20 NOV 2016 a las 11:21

Actualización: 19 NOV 2016 a las 16:12

Updated to ASR 0.9.34
If a group is large enough one if its members will attempt to suppress instead of looking for cover.

Actualización: 25 AGO 2016 a las 0:08

Actualización: 25 AGO 2016 a las 0:08

Fixes debug settings