Arma 3
Pooter's Enhanced ASR AI
Ergebnisse 1–10 von 16
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Update: 15. Jul. 2017 um 21:48

Updates ASR AI to 1.1.3

Update: 29. Apr. 2017 um 19:43

Has option to allow vehicle crews to stay in immobile vehicles if the vehicle has a working turret (except for MRAPs, they're broken)

Some cleanup in code related to attacking.
Groups will no longer attempt to counter-attack flying vehicles and boats.
Boats and flying vehicles will no longer attempt to counter-attack
Groups will now return to their original position after counter-attacking
Groups will now attempt to regroup prior to counter-attacking

Update: 15. Apr. 2017 um 12:33

Adds individual S&D distances settable by setVariable and by editor setting (asr_ai3_main_AD_INDIVIDUAL)
Removes SAD wps for vehicles with passengers and any units with a few type of wps.
Changes a few Debug things.
Make sure that units in vehicles don't do various silly things like trying to mount in other things.
Changed S&D wps to aggressive move wps. This should also help fix vehicles a little.

Update: 15. Apr. 2017 um 12:32

Adds individual S&D distances settable by setVariable and by editor setting (asr_ai3_main_AD_INDIVIDUAL)
Removes SAD wps for vehicles with passengers and any units with a few type of wps.
Changes a few Debug things.
Make sure that units in vehicles don't do various silly things like trying to mount in other things.
Changed S&D wps to aggressive move wps. This should also help fix vehicles a little.

Update: 12. Dez. 2016 um 22:56

Updates to 1.0

Update: 21. Nov. 2016 um 18:48

Fixes debug problems

Update: 20. Nov. 2016 um 11:21

Update: 19. Nov. 2016 um 16:12

Updated to ASR 0.9.34
If a group is large enough one if its members will attempt to suppress instead of looking for cover.

Update: 25. Aug. 2016 um 0:08

Update: 25. Aug. 2016 um 0:08

Fixes debug settings