XCOM 2
Start Your Own Missions
Wyświetlanie 1-6 z 6 pozycji
Aktualizacja: 26 listopada 2016 o godz. 10:53

Aktualizacja: 9 maja 2016 o godz. 20:23

Added
Created Guerilla Ops should now choose a dark event to counter if possible.

Aktualizacja: 4 kwietnia 2016 o godz. 8:06

Added separate soldier rescue operation tech.


Added a more intel heavy facility lead tech that doesn't require the facility lead item.

Aktualizacja: 27 marca 2016 o godz. 22:52

Landed UFO raids can now be started by XCOM.

Revamped how Guerilla Ops and City Center Operations choose their rewards courtesy of davidlallen, both mission types should now have access to the full set of potential rewards the vanilla spawned missions haev.

Aktualizacja: 17 marca 2016 o godz. 18:25

Council and Supply Raids can also be started by XCOM with their own respective "techs"

Mod should now be able to integrate itself into playthroughs already under way. Won't be able to add the other two techs to saves already made with the mod, however.

Aktualizacja: 15 marca 2016 o godz. 16:33