XCOM 2
Start Your Own Missions
Mostrando 1-6 de 6 aportaciones
Actualización: 26 NOV 2016 a las 10:53 a. m.

Actualización: 9 MAY 2016 a las 8:23 p. m.

Added
Created Guerilla Ops should now choose a dark event to counter if possible.

Actualización: 4 ABR 2016 a las 8:06 a. m.

Added separate soldier rescue operation tech.


Added a more intel heavy facility lead tech that doesn't require the facility lead item.

Actualización: 27 MAR 2016 a las 10:52 p. m.

Landed UFO raids can now be started by XCOM.

Revamped how Guerilla Ops and City Center Operations choose their rewards courtesy of davidlallen, both mission types should now have access to the full set of potential rewards the vanilla spawned missions haev.

Actualización: 17 MAR 2016 a las 6:25 p. m.

Council and Supply Raids can also be started by XCOM with their own respective "techs"

Mod should now be able to integrate itself into playthroughs already under way. Won't be able to add the other two techs to saves already made with the mod, however.

Actualización: 15 MAR 2016 a las 4:33 p. m.