Invisible, Inc.

Invisible, Inc.

New Items and Augments
Showing 41-50 of 136 entries
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Update: 3 Jul, 2019 @ 3:44pm

V3.5:
* Fixed crash/bug when placing Remote Door Controller.

Update: 1 Jul, 2019 @ 12:04pm

V3.4:
* Fixed Custom Scanner vanilla item.
* Added Function Library check.

Update: 1 Jul, 2019 @ 3:48am

V3.3:
* Removed leftover duplicate definition of Pheromone Filter.

Update: 20 Jun, 2019 @ 6:11am

V3.2:
+ Added loading screen tooltips.
+ Added hit effect when guard shoots an agent with Dermal Armor.

Update: 29 May, 2019 @ 12:06pm

V3.1:
* Moved some tooltips from here to Function Library.
* Tweaked "Identify AI" ability for Scan Chips.

Update: 18 May, 2019 @ 1:48pm

V3.0:
* Now requires "Function Library" mod.

Update: 17 May, 2019 @ 10:00am

V2.68:
* Fixed error when using noisy ranged weapons.

Update: 14 May, 2019 @ 7:57am

V2.67:
* Fixed mod folder name sensitivity for good.
* Fixed delayed guard reaction to weapon noise.
+ Added Sniper D.A.R.T.

Update: 3 May, 2019 @ 10:47am

V2.66:
* Econ Chips and Monst3r's augment cannot be used on reprimed Consoles.
* Added tooltip for reprimed Consoles.
* Reduced items spawn chance in safes by about 60%.

Update: 2 May, 2019 @ 3:56am

V2.65:
* Fixed ammo-based thrown items being usable while out of ammo.
* Fixed AGP integration being folder name sensitive.