Invisible, Inc.

Invisible, Inc.

New Items and Augments
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Update: 22 Oct @ 1:24pm

V3.45:
* Fixed guard shooting loop when firing at an agent with Dermal Armor augment during enemy turn while Advanced Guard Protocol is installed.

Update: 3 Jan, 2024 @ 10:54am

V3.44:
* Fixed minor compatibility issue with More Missions (Charge Generator Item).

Update: 7 Aug, 2023 @ 12:46pm

V3.43:
* Fixed Crypto Miner augment crashing the game if no AI present.

Update: 1 Jul, 2023 @ 2:39pm

V3.42:
* Fixed a bug where agent with Hostage Monitor augment would trigger +1 alarm when watched at end of turn while not holding a hostage.

Update: 24 Jun, 2023 @ 7:41am

V3.41:
* Changed skill requirements for following items:
- Hashing Chip: Anarchy 3 -> Hacking 2
- Fast Hashing Chip: Anarchy 3 -> Hacking 2
- Heavy Hashing Chip: Anarchy 3 -> Hacking 3

Update: 18 May, 2023 @ 5:23am

V3.40:
* Item definitions for single-use lootable items are now loaded regardless of other generation options. Fixes a crash with Worldgen Extended when certain generation option combinations had been set.

Update: 1 Feb, 2023 @ 12:53pm

V3.39:
* Fixed melee attack from Physiology Brain Chip not triggering Ambient Turbine augment.

Update: 30 Jan, 2023 @ 12:06pm

V3.38:
* Burst Stim: Cost: 600 -> 800
* Stim: Cost: 800 -> 750
* Marathon Stim: Cost: 1000 -> 700
* Combat Stim: Cost: 400 -> 300
* Mil-Stim: Cost: 850 -> 500
* Paralyzer: Cost: 450 -> 400
* Concentrated Paralyzer: Cost: 950 -> 800
* Cataratic Paralyzer: Cost: 650 -> 600
* Ototoxic Paralyzer: Cost: 650 -> 450
* Neural Paralyzer: Cost: 800 -> 600
* Portable Siphon Server: Now sold after 24 hours
* Portable Server: Now sold after 48 hours
* Portable Spike Server: Now sold after 72 hours
* Portable Cryptography Server: Now sold after 72 hours
* Cloaking Rig: Cost: 750 -> 1100
- Now sold after 24 hours
* Chameleon Cloak: Cost: 1100 -> 800
* Buster Chip: Cost: 550 -> 400
* Precise Buster Chip: Cost: 675 -> 600
* Brute Buster Chip: Cost: 900 - > 500
* AMP Buster Chip: Cost: 800 -> 600
* Boosted Acc. Chip: Cost: 625 -> 500
* Brute Acc. Chip: Cost: 850 -> 600
* Shock Trap: Cost: 450 -> 700
* Overloaded Shock Trap: Cost: 1000 -> 800
* Shock Trap Kit: Cost: 650 -> 750
* EMP Pack: Cost: 500 -> 700
- Range: 3 -> 4
* Overcharged EMP Pack: Cost: 675 -> 600
* Amplified EMP Pack -> Precision EMP Pack
- Range: 6 -> 1
- Noise Radius: 6 -> 2
- Charges: 3 -> 6
- Cost: 1200 -> 600
* Interference EMP Pack: Cost: 850 -> 600
- Noise Radius: 8 -> 6
* Hyper Charge Pack: Now sold after 48 hours
* Charge Generator: Now sold after 48 hours
* Breaching Charges: Now sold after 48 hours
- Cost: 2000 -> 1500
* Kill Trap: Now sold after 24 hours
* Piercing Kill Trap: Now sold after 24 hours
* Ionized Kill Trap: Now sold after 24 hours
- Armor Piercing: 0 -> 1
* Kill Trap Fabricator Kit: Now sold after 24 hours
- Armor Piercing: 1 -> 2
- Cooldown: 15 -> 12
- Cost: 1300 -> 1100
* Hashing Chip: Cost: 400 -> 500
* Heavy Hashing Chip: Cost: 700 -> 600
* Biogenic D.A.R.T: Now always available (was after 24 hours)
* Sniper D.A.R.T: Now sold after 24 hours
* EMP Rifle: Now sold after 24 hours
* Gamma Beam Generator: Cost: 3600 -> 2400
* Gamma Pulse Rifle: Cost: 2400 -> 1800
* Monofilament Baton 1,2: Now sold after 24 hours
* Monofilament Baton 3: Now sold after 48 hours
* Monofilament Baton 4: Now sold after 72 hours
* Volt Baton 1,2: Now sold after 24 hours
* Volt Baton 3: Now sold after 48 hours
* Volt Baton 4: Now sold after 72 hours
* Charged Actuators: Now sold after 24 hours
* Charged Crypto Hasher: Now sold after 24 hours
* Charged Servo: Now sold after 24 hours
* Charged Telemeter: Now sold after 24 hours
* Scanner Mesh: Now sold after 48 hours
* Shielding Rig: Now always available (was after 48 hours)
* Subdermal D.A.R.T. Pocket: Now sold after 24 hours
* Subdermal PWR Bank: Now sold after 24 hours (was 48)
* Modular Cybernetic Frame reworked:
- 6 augment slots
- each installed augment gives a bonus
+ 2nd: +0.5 AP
+ 3rd: +1 melee KO damage
+ 4th: +1 PWR from Console Hijack
+ 5th: +0.5 AP
+ 6th: +1 melee KO damage
* Modular Cybernetic Frame X2 reworked:
- 6 augment slots
- each installed augment gives a bonus
+ 2nd: +0.5 AP drag speed
+ 3rd: +1 melee armor piercing
+ 4th: +1 ranged KO damage
+ 5th: +1 Dermal Armor
+ 6th: +1 melee armor piercing

Update: 25 Nov, 2022 @ 10:40am

V3.37:
* Fixed "Identify AI" ability on the Scan Chip ignoring Speed 2 requirement of the item.

Update: 30 Apr, 2022 @ 4:53pm

V3.36:
* Fixed Dart Translocator augment being usable without installing it.
* Added content if Programs Extended's hostile AI feature is enabled:
+ Scan Chip can now identify AI subroutines.
+ Added Crypto Miner augment.
+ Added 3 variants of Hashing Chips.