Invisible, Inc.

Invisible, Inc.

New Items and Augments
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Update: 3 Jul, 2021 @ 8:45am

V3.25:
* Fixed incorrect "Cannot use while sighted" tooltip for disposable cloaks.
* Endless Rebalance will now default to "x1|+100%" setting for Endless modes and "No Item Weighting" for Expert, Expert+ and Time Attack modes.

Update: 16 May, 2021 @ 11:28am

V3.24:
* Fixed Burst Stim having limited uses.

Update: 11 Apr, 2021 @ 3:58pm

v3.23:
* Fixed Cleanup Costs setting being applied at x4 when mod is unloaded.

Update: 27 Mar, 2021 @ 8:05am

V3.22:
* Fixed Endless Rebalance prices resetting to default settings on loading a save. For real this time.

Update: 26 Mar, 2021 @ 11:02am

V3.21:
* Fixed Endless Rebalance skill prices resetting to default when save game was loaded.
* Endless Rebalance skill and item price changes can now be applied to non-endless modes. Dunno why anybody would do that, but hey.
* Added explicit "No Shop Weighting" option Endless Rebalance, if you want to use it without increasing prices.

Update: 14 Mar, 2021 @ 10:46am

V3.20:
* Adjusted Wireless Mainframe Interferer and Manual Override augments to be consistent with vanilla hacking items in terms of what they can target.

Update: 1 Mar, 2021 @ 4:23am

V3.19:
* Clarified cover and disguise mechanics interaction in Holo Projection Mesh item's tooltip.

Update: 14 Dec, 2020 @ 12:04pm

V3.18:
* Added a warning when dropping bodies.
* Hostage Monitor augment now allows more angles that are safe from getting shot.
* Skeletal Suspension now additionally grants 3 AP when picking up a body (2 turn cooldown).

Update: 10 Sep, 2020 @ 4:23am

V3.17:
* Fixed missing DLC footer for few Contingency Plan items.

Update: 17 Jun, 2020 @ 5:51am

V3.16:
* Area-of-effect shock and kill traps description updated to notify of friendly fire.
* Area-of-effect shock and kill traps now use explicit "friendlyFire" trait. Requires Function Library version 1.32.