Gnomoria

Gnomoria

Winter is coming
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Update: 4 Mar, 2016 @ 12:54pm

Version 1.41
- Fixed stockmenusettings
- Fixed metal armourstand

Update: 3 Mar, 2016 @ 11:38am

Version 1.4
(Bury your gnomes)

Fixes:
- Shingle inclines now tint properly (RC9 fix).
- Changed descriptions of items produced in the aviculture workshop to refer to the correct workshop
- Fixed names in sprites.xml to match the png filenames. Prevents crashes in linux if capitalization is different.
- Fixed description in the MeatBowl container, now it correctly states that it needs to be placed in a stockpile.
- Expanded the description of the gym to refer to the use of the brawling profession for the gym.
- Expanded the description of the cookbook research workshop to refer to the use of the cooking skill.
- Expanded the description of the mixing table research workshop to refer to the use of the brewing skill.


Changes:
- Changed the recipe for metal minecarts to use 1 bar instead of 2 raw ore. This way you can also build minecarts out of bronze, rose-gold etc. which do not have raw ores.
- Increased the speed at which gnomes train at the gym. They were training too slow to make it worth the time investment.
- Switched primary and secondary materials for some storage containers so they have better names (pine minecart will be named copper minecart after the more appropriate ingredient etc)
o Old storage containers will keep their old names and their tinting will become inverted, but they stay functional.
o Changed containers:
 Gemminecart
 Metalminecart
 Hiderack
 LeatherArmorStand

New:
- Added coffins
o Crafted at the carpenter
o Needs a corpse and 4 planks
 It allows you to use any corpse, so you can also bury goblins or mants etc.
- Added graves
o Built like furniture
o Requires a coffin and 2 blocks
o The headstone will tint according to the blocks used
o Rotates
- Added graveyard walls
o Built like furniture
o Requires a stone block
o Wall sections rotate, corner pillar does not
 Counts as furniture so does not support doors!
o Blocks movement but does not block LOS

- Added graveyard door
o Stone door with skulls
- Added a new menu entry to the stockmenusettings for storage containers
o Now you can set storage containers to be stocked in a stockpile if you want to have a few in reserve.
o This allows you to spawn storage containers with the debug menu

Update: 9 Dec, 2015 @ 8:58am

Version 1.3

Fixes and tweaks:
Food and drink supplies need some fine-tuning:
- Tweaked most food and drink values for better balance
- Reduced growth speed of potatoes
- Reduced growth speed of mushrooms
- Reduced number of yak milk given per gather
- Reduced amount of meat harvested from all creatures
- Reduced reproduction rate of all farm animals
- Waterbuckets are now crafted in groups of 4 (up from 2) for 1 log and are crafted faster

- Added the fix to resourcepiles from the RC7 patch
- Changed the stove sprite, the old one was really ugly :P
- Added roundwall floors to the build floor menu, forgot that earlier
- Increased early copper spawning, vanilla settings are way too low
- Increased the amount of wool gathered from an alpaca
- Added wooden shields, towershields and stone weapons to the weaponrack storage

New research tree:
- Added research tree to metal bars
o You need to do some good research to be able to craft better bars
- Added metallurgist metal research workshop

New Storage containers:
- Added jewelrycrate storage container for jewelry
o Crafted at the gemcutter
- Added junkpile storage container for worn items
o Crafted at the forge

New Building blocks:
- Added new item: BuildingMaterial
o Can be made from wood, stone or metal
o Used in most of my multi material blocks
o Enables me to remove all the redundant menu entries for all the different resource types for my blocks, greatly cleaning up some of the menus.
- Added Diagonal walls
- Added diagonal Floors
o The diagonal walls and the earlier roundwalls only look good in the world facing you place them in!! Because they are walls, they cannot rotate, thus rotating your worldview will make them look weird. This is not something I can change unfortunately!
- Added columns
o Single column
o Column bottom
o Column middle
o Column top
o Column Floor


New farm animal:
- Added chicken
o Eats Birdseed (Emu’s now also eat birdseed instead of regular seeds)
o Gives feathers when harvested
o Gives feathers and meat when butchered

New Industry:
- Aviculture workshop
o Crafts birdseed from seeds and grain
o Makes Quill from feather
o Makes paper from feather
o Makes Quill and ink from paper and quill
- Feather is a new component for crossbowbolts
- Paper is a new component for musketrounds
- Added Bookcase furniture item
o Crafted at the carpenter
o Requires paper
- Added feather mattress
o Crafted at the tailor
o Requires feathers
- Added featherbed furniture item
o Crafted at the carpenter
o More valuable than a bed or four poster bed

New Military option:
- Added Gym workshop
o Uses brawling as a skill
o Trains all 5 basic attributes
o Very slow
The gym allows gnomes to train all 5 basic attributes by crafting sweat at the gym. The sweat is a dummy item and will decay automatically.
I added Brawling to the labour skills and used it as the required skill for the gym. Brawling is found in the professions menu under “misc”.

Update: 28 Nov, 2015 @ 9:59am

Version 1.2
(Parapets)

- Added parapets
o Found in the furniture menu, rotatable
o Do not block movement nor line of sight
- Added parapet outside corners
- Added parapet inside corners

Update: 27 Nov, 2015 @ 2:14pm

Huge update this time.

Version 1.1
(Extra roof blocks, decorations and new storage containers)

New building blocks and decorations:
- Added fountain with animation
- Added SkullPile decoration item
- Added shingles incline
o The base is always wood
o The shingles can be made of wood, stone or Metal
 Currently the colouring of inclines is bugged so the whole sprite will use the shingle colour until Robobob can fix it (fixed for RC7)
- Added shingles incline corners
o Same 2 material setup as the shingles incline

Bugfixes:
- Fixed some items having their blueprintID in the wrong place
- Small typo fix in the teapot research ID

Balance changes:
- Added fruit and mushroom to the raw food category in the stock menu
- Renamed food to prepared food in the stock menu
- Made some changes to starting tracked items
o Renamed food to prepared food
o Removed fruit and mushrooms from prepared food and added them to raw food
o These changes only take effect on starting a new game, saved games will keep the old tracked items list
- Reduced food amount of bread, sausage, baked potato, muesli and fruit salad

New Workshop:
- Added new workshop: ClayMaker
o Turns 2 dirt and 1 waterbucket into 2 clay


New Storage containers:
- Added logpile to store your logs
o Works like the rawstone pile and dirtpile and is created automatically
- Added skullcrate storage container for skulls and bones
o Crafted at the carpenter
- Added blockpile storage container for stone blocks
o Crafted at the stonecutter
- Added plankpile storage container for wooden planks
o Crafted at the carpenter
- Added haybale storage container for straw
o Crafted at the carpenter
- Added mediccrate storage container for bandages and artificial limbs
o Crafted at the carpenter
- Added grainbowl storage container for grain
o Crafted at the kiln
- Added seedsbowl storage container for seeds
o Crafted at the kiln
- Added foodcrate storage container for prepared food
o Crafted at the carpenter
- Added fruitbowl storage container for fruit and mushrooms
o Crafted at the kiln
- Added eggbowl storage container for eggs
o Crafted at the kiln
- Added meatbowl storage container for rawmeat
o Crafted at the kiln
- Added clippingtray storage container for clippings
o Crafted at the kiln
- Added metal minecart storage container for ore, slivers and bars
o Crafted at the metalworker
- Added gem minecart storage container for raw gems and cut gems
o Crafted at the gemcutter
- Added coal minecart storage container for coal
o Crafted at the furnace
- Added leather armorstand storage container for leather armor
o Crafted at the leatherworker
- Added metal armorstand storage container for metal armor
o Crafted at the armorer
- Added weaponrack storage container for weapons
o Crafted at the weaponsmith
- Added hiderack storage container for hides
o Crafted at the leatherworker

Update: 19 Nov, 2015 @ 4:15pm

Version 1.0
(Inclines and incline corners)

- Added missing blueprint tags to some of my new items
o Blueprint tags don’t seem to work though
- Added Tomatojuice
- Added Stone inclines
- Added Wood inclines
- Added Metal inclines
- Added wood incline corners
- Added stone incline corners
- Added metal incline corners

Update: 14 Nov, 2015 @ 3:41pm

Version 0.92
(Tweaks and fixes)

- Changed the graphic for planted strawberry and planted cotton to their plants without the fruit/flower. This way all planted crops have a unique sprite so you can tell them apart by looking at them without needing to click on them.

Update: 13 Nov, 2015 @ 2:52pm

Version 0.91
(Tweaks and fixes)

- Added the new seeds to the merchants
- Small graphical tweak to the potatoplant when it is ready to harvest
- Small graphical tweak to the baked potato
- Fixed the recipes using potatoes and tomatoes, component designation was done wrong

Update: 13 Nov, 2015 @ 9:02am

Version 0.9
(Extra farm crops)

- Added Tomatoplants and Tomatoes
- Added Potatoplants and Potatoes
- Replaced Egg and Wheat with Tomato and Potato in the stew recipe
- Added Tomato to all sandwich recipes
o Increased food amount of sandwiches slightly
- Added BakedPotato to the campfire - tier 2 food

Update: 10 Nov, 2015 @ 8:53am

Version 0.8
(More fortifications)

- Added Stone block with arrow slits
o Blocks movement but does not block line of sight
o I am anticipating this will allow gnomes to shoot through these blocks, but I’m not sure
- Added all floor pairs for all the previous fortification walls
- Reduced cost of juice from 2 fruit to 1 fruit
- Added wooden hoardings, they are rotatable and need to be built adjacent to a wall like walltorches.
o Hoardings are a furniture item, requiring planks to be built, but they need not be crafted at a workshop, just place them directly in the world
- Added round wall pieces, with corresponding floors.
- Reduced difficulty of juice and waterbuckets (increases crafting speed)