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Hope it helps sorting this out!
Furthermore.. is there any documentation to the changes.. like where to find the kettle and such (found it with the ? on the build thing, but some overall info would be nice)
If you run into any problems or balance issues, please let me know :)
thank you alot for this mod :D
There is no need for seperate buckets, just give a gnome the brewing profession and he will take logs and turn them into buckets of water at the well (if you set the well to craft any offcourse, just like any other workshop).
Secondly it is important to get your farms and fruit trees planted quickly, it takes roughly 1 entire season for crops and trees to grow.
Until you have lots of farms/groves, make sure you gather all the fruit from the wild trees since they also take 1 season to regrow and turn half (or more) of them into juice to drink, before your gnomes eat them all as food ;)
I dont know if it's me or what. I have try to make some differant strategie to begin, but everyone is die (dying ? dont sure ! ) of thirst every time.
I have a well and i dont understand who make bucket. I have juicepress too. (cant make at very begining the kettle :p )
Culture need more sun before harvest ?
(Sorry if some mistake, english it's not my first language.
Thank you very much :)
Some kind of siege mechanic would be awesome, lets hope Robobob adds something like that.
I have a lot of Fun. :D
And we need Enemies with Siege Weapons for demolish the Walls of our Fortress. '-'
It's to Easy, if i make a Wall and no Enemy come in my Fortress. x:
And I'm not the Fan of Goblin Tunnlers. D:
Let's hope he will read it)
Yeah I have posted a list of things I would like to see aded to the game on the forums, so many wishes hahaha
I'm going to make mod too. Want to add some new trees and a bone industry.
Combining your mod with Glassworks is a really pain in the ass cause it's creator is quite a lazy man))
The materialindex is to determine which component it uses to decide the colour of the end product. the number 0 means it uses the colour if the first component that you declared in its recipe, the number 1 means it uses the colour of the second component etc.
By the way, I'm combining your mod with some others. Can you tell me what's <MaterialIndex>0</MaterialIndex> for? Why some workshops have Table MaterialIndex>0< and some have Table MaterialIndex>2<?
But like I said, we don't need more uses for wood, wood allready has splenty of uses.
- Added columns and diagonal walls as requested by players
- Added chickens and an industry arround feathers
- A few new containers
- Research tree for metal bars
- New building material to cut down on all the menu entires for my blocks made of wood, stone or metal
- tweaks and bug fixes
- Military gym, get your gnomes in shape!