Gnomoria

Gnomoria

Winter is coming
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Update: 9 Nov, 2015 @ 4:23am

Version 0.72
(Fixing the food and drink research)
- Removed all research tags from the food and drink workshops
- Added 2 new workshops for researching food and drink recipes
- Switched materialindex for table and keg of the juicepress, they were colouring according to the wrong component
- Added conversionmaterial pine to the waterbucket. Otherwise you would need to store all types of wooden waterbuckets separately.

Update: 8 Nov, 2015 @ 12:03pm

Version 0.71
(Tweaks due to feedback)
- Changed the tinker skill increase from 1 to 0.05 (which is the standard setting according to the xml files). Brewing and cooking was levelling up way too fast due to it also being a research job. (weird that all research jobs use the tinkering skill scale)

Update: 8 Nov, 2015 @ 7:11am

Update: 8 Nov, 2015 @ 7:01am

Patchnotes for the mod “Winter is coming”

This mod is intended to increase the difficulty of survival in the world of Gnomoria, and add new items to craft and build.
This mod is intended for standard to huge maps. Generating small and tiny maps might provide too few resources but it can also be a good challenge if you feel brave.

Version 0.1
(Farming/ranching changes)

- Removed the vanilla well
o No free water, work for your drinks!
- Increased growth times of all plants, trees and fruits to roughly once per season
- Slowed hunger and thirst depletion of gnomes, merchants and farm animals
o To account for reduced farm yields
- Removed all weapons, armor and bandages from the starting equipment
o You really start with only the bare essentials
- Reduced the number of apple and orange trees that generate
- Reduced the number of strawberries and cotton that generate
- Added straw to the tracked items
- Made horticulture a woodcutter skill instead of a farmer skill
- Changed a few starting professions to tweak what jobs they perform
- Doubled all animal products regrowth times

Version 0.2
(Added drink tiers)

- Added a new well that crafts waterbuckets from wood
o Used in crafting recipes
o Very basic drink item
- Added a juicepress that crafts apple and orange juice
o 1st tier drink items
- Milk (slower regrowth as of version 0.1)
o 2nd tier drink item
- Increased tea drink amount and changed recipe
o 3rd tier drink items
- Changed recipes for wine and beer
o 4th tier drink items
- Added Smoothie
o 5th tier drink item


Version 0.3
(Added food tiers)

- Removed food effect from eggs and raw meat
- Removed mushroom omelette
- Changed existing food amounts
- Added new foods
- Total food tree below:
o Fruit and mushroom
 Basic foods
o Cheese, bread, sausage, scrambled eggs
 1st tier foods
o Muesli and fruit salad
 2nd tier foods
o Cheese omelette, sausage omelette, cheese sandwich, sausage sandwich
 3rd tier foods
o Fruit pie
 4th tier food
o Stew
 5th tier food
Version 0.4
(Start conditions tweak)

- Added wild wheat generation
- Removed strawberry and wheat seeds from starting items
- Removed empty crates and bags from starting items

Version 0.5
(Tough times, get to work immediately)

- Removed the vanilla well from constructionsettings.xml, missed it earlier
- Redid the world generation for trees and plants
o Made separate entries for all fruit trees and plants
o Tweaked the amounts to generate
- Removed starting straw and half of the starting food and drink

Combined with all the other changes this will give you a workable start but you have no time to idle about, get to work!! Survival is not guaranteed!

Version 0.6
(Fortifications)

- Added Stone Towertop
- Added Stone Towertop with wooden roof
- Added Stone Towertop with wooden spire
- Added Stone Towertop with stone roof
- Added Stone Towertop with stone spire
- Added wooden Palisade
- Added wooden Palisade spikes
- Added wooden Palisade floor


Version 0.7
(Research branches for foods and drinks)

- Integrated all previous changes into the base mod
- Added campfire furniture item that gives light, with animation
- Created research branches and blueprints for each branch
o Foods
o Drinks
- Added Campfire cooking workshop for tier 1 foods
o Requires the new campfire item
- Removed Tier 1, 3, 4 and 5 foods from Kitchen
- Added TeaPot metal craft item
o Requires research
- Added TeaHouse workshop for Tier 3 drinks
o Requires the new TeaPot item
- Added Kettle metal item
o Requires research
- Removed Tier 3 drinks from the Distillery
- Distillery workshop now requires a kettle
- Removed Tier 5 drinks from the distillery and moved them to the Juicepress
o Tier 5 drinks have a research requirement before they can be produced
- Added Logs to the tracked items
- Added Stove metal item
o Requires research
- Added StoveShop workshop for tier 3 and 5 foods
o Requires Stove item
o Tier 5 foods require research before they can be produced
- Added Oven clay item
o Requires research
- Added OvenShop workshop for tier 4 foods
o Requires Oven item

Update: 8 Nov, 2015 @ 6:55am