Space Engineers

Space Engineers

USB Jump Drive (DX11) [unsupported]
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Update: 26 Oct, 2015 @ 5:07pm

Update: 26 Oct, 2015 @ 5:03pm

+ Now requires super conductors to build
+ power requirements doubled in response to keen recent reactor balance patch.

Update: 27 Aug, 2015 @ 9:40pm

+ USB "Hub" Battery
="Charging Station" for USB Jump drives, holds up to 6 jump drives.
= Model is shifted outside collision box to make it appear as though jump drives are plugged in.
= Large ship only.

+ Jump Drive charge reduced to 3 mins.
+ Max jump mass reduced, is now 600,000kg
+ Changed Jump Drive connection area for a more realistic look.


Update: 15 Jul, 2015 @ 11:49pm

+ New collision box
+ Keypad
+ Some small changes to the 3rd construction stage

Update: 13 Jul, 2015 @ 4:12pm

+ New thumb
+ Increased max range to 300km
+ Fixed indicator lights showing up black when block was painted certain colors

Update: 12 Jul, 2015 @ 12:50pm

+ DX11 Textures

Update: 12 Jul, 2015 @ 1:32am

+ 3 Construction stages.

Update: 11 Jul, 2015 @ 6:18pm

+ Fixed textures being too dark.

Update: 11 Jul, 2015 @ 6:16pm

+Removed black gridlines from model.

Update: 11 Jul, 2015 @ 12:26pm

+ Drastically reduced power requirements for small ship version. Charge time is still about 4 mins.