Arma 3
TT Sturmtiger
Showing 1-6 of 6 entries
Update: 27 Oct @ 1:35pm
by TT

Since adding the normal map previously caused abnormal reflections on the model surface, the normal map was removed.

Update: 26 Oct @ 9:36am
by TT

After repacking the PBO file, the new package can now pass the server’s PBO file signature verification.

Update: 26 Oct @ 9:03am
by TT

Fixed the issue where vehicles had no engine sound while moving, and added normal maps.

Update: 26 Oct @ 12:35am
by TT

The new version further refines the model’s Geometry LOD and Fire Geometry LOD.

A metallic gloss material has been applied to the entire model.

Fixed an issue where the rocket exhaust flame texture failed to display (appearing black).

Update: 19 Oct @ 10:02am
by TT

The previous setup, where the material was configured similar to dirt, has been updated to an armor material (you can judge the material by the bullet impact effects). A commander turret has been added. After the Sturmtiger is destroyed, a FAB-3000 explosion effect has been added (essentially, a FAB-3000 is detonated directly at the Sturmtiger wreck, so it inherits the FAB-3000’s damage). The reason for using the FAB-3000 is that when the Sturmtiger is loaded with 14 shells, the total equivalent explosive yield is close to the 1.4 tons of TNT of a FAB-3000.

Update: 18 Oct @ 2:03pm
by TT