Arma 3
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TT Sturmtiger
   
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Data Type: Mod
Mod Type: Tracked
File Size
Posted
Updated
88.461 MB
18 Oct @ 2:03pm
27 Oct @ 1:35pm
6 Change Notes ( view )

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TT Sturmtiger

Description
As stated in the title, this mod provides only one vehicle: the Sturmtiger.

This mod also requires my other mod — Blastcore Murr Edition (TT Version) — to function properly.Why is a particle effects mod needed?Because it defines all the particle effects required by the Sturmtiger in this mod.

Known issues:

1.Because the Sturmtiger has no turret, unlike regular tanks, I cannot properly configure AI to aim at targets by rotating the hull. If anyone notices that in some mods the AI of turretless tanks can aim correctly, please point it out in the comments so I can check how it’s configured.

2.To reduce dependencies, this mod does not rely on any World War II mods or DLC. As a result, the crew uniforms are not historically WWII. Players using this vehicle in WWII mods can replace the crew themselves.
8 Comments
Virtus 29 Oct @ 6:19pm 
You might as well create depencies on Spearhead DLC at the very least to have correct crew and interior/periscope view. Reason being, I dont see anyone using this without the Spearhead DLC or some other WW2 mod anyways
TT  [author] 26 Oct @ 2:41am 
@ZazaBubu

Join my Discord, let's talk about this.

https://discord.gg/99XPJGjX
ZazaBubu 26 Oct @ 2:14am 
And you still didn't apply a normal maps. The textures in TT_Sturmtiger_textures with prefix _nm. NM - it's normal map. Blue-colored texture which you can apply in material editor. It's a work of 2 minutes, but will improve your wonderful mod a lot!
Andre 25 Oct @ 9:11am 
Please i beg u to make a maus mod with good textures like this sturmtiger
TT  [author] 19 Oct @ 10:09am 
@ZazaBubu

To be honest, I know almost nothing about texture. How did you tell that I hadn’t added a normal map? Was it because there was no reflective effect?
Typhun 19 Oct @ 6:06am 
Well this looks amazing, Thank you!
Captain501 18 Oct @ 11:41pm 
Peak
ZazaBubu 18 Oct @ 5:42pm 
You have normal maps in pbo but not on model. Will you add a .rvmats and hiddenselections in future?