Necesse
Auto Summon
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Actualización: 29 OCT a las 13:37
por rose

Mod version 1.8.1 for game version 1.0.1

Actualización: 21 OCT a las 18:45
por rose

Mod version 1.8 for game version 1.0.1

Actualización: 20 OCT a las 18:24
por rose

[1.7] Adds support for staffs with their own summon count (Slime Canister, Frost Piercer). For these to work as expected, they need to casted after your main summoning staff (placed to the left of it) [slot, slot, slot, slot, frost piercer, main staff]

You can also now set a keybind to toggle the max amount of summons via staffs with their own limits (default is 1, thanks @MoreQueueQueue)

Actualización: 19 OCT a las 9:23
por rose

Mod version 1.6 for game version 1.0.1

Actualización: 19 OCT a las 9:14
por rose

No more animations! When autosummoning, the staff animation doesn't play anymore. This means you can use items like the Frost Piercer passively (but not with another staff, yet!)

Actualización: 19 OCT a las 8:08
por rose

Adds 500ms delay when turning off autosummon so mobs are cleared properly

Actualización: 19 OCT a las 7:56
por rose

Remembers if the mod was enabled was loading into a game.

Actualización: 18 OCT a las 19:47
por rose

Hopeful fix for co-op

Actualización: 18 OCT a las 8:25
por rose

Summons will be un-summoned when turning the mod off via hotkey.

Actualización: 18 OCT a las 8:04
por rose

Forgot to update version :)