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In regards to previous comments: max global summons has been changed to 3 instead of 1. This only affects weapons like the Frost Piercer. Also fixed an issue where the mod tries to summon at the same time as using another weapon, causing double casts on the current weapon
@mangogamr ^ that is the fix for the issue you were seeing!
Limitations; Have to disable/enable every loading(map change). Slots doesn't matter as long as its left of your main weapon. Equipped magic weapons left of your summoning weapons sometimes(inconsistent) stops auto-summoning. Town / Dummies auto-summon seems fine even with magic weapons, but not in dungeon/caves(inconsistent).
Thanks again for a great mod Rose! ~ hope this helps someone
my issue is using the crystal dragon (takes 2 slots) and if i have an odd number of slots it will keep spamming the summon trying to fill the single slot
i think theres a few other summons that use 2 slots as well