RimWorld

RimWorld

Delayed Deterioration
Showing 1-5 of 5 entries
Update: 20 Oct @ 10:05am

v1.1.3
Missing a "ref", which essentially mooted the whole mod. Fixed.

[Auto-generated text]: Update on 10/20/2025 7:05:06 PM.

Update: 7 Oct @ 4:11pm

v1.1.2
- Totally uncalled for optimization, this mod takes up less than 0.01% of the processing time per tick. But now it can be twice as fast in many scenarios.

[Auto-generated text]: Update on 10/8/2025 1:11:50 AM.

Update: 5 Oct @ 9:26am

v1.1.1

- Will do cleanup at least four times per day.
Cleanup is also done on each save and load, which can preempt the automatic ones.

[Auto-generated text]: Update on 10/5/2025 6:25:58 PM.

Update: 4 Oct @ 5:07pm

v1.1.0

- Moved main patching from TryDoDeteriorate to FinalDeteriorationRate.
- Cleaning out destroyed and despawned items before saving.
- Hopefully no longer making other mods upset by checking for deterioration before game is fully loaded.
- (Also makes this mod behave much more like it should...)
- Only doing cleanup during saving and loading.
- Changing setting to No delay or No deterioration will clear delay tracker immediately.
- Only dead plants exempt from delay, rather than all plants.

[Auto-generated text]: Update on 10/5/2025 2:07:40 AM.

Update: 30 Sep @ 9:46am

[Auto-generated text]: Initial upload.