RimWorld

RimWorld

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Delayed Deterioration
   
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Mod, 1.6
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1.488 MB
30 Sep @ 9:46am
20 Oct @ 10:05am
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Delayed Deterioration

Description
Do you rescue a downed colonist's weapons before you rescue the colonist?

Do you see a book with 59/60 hp, and wonder why the traders who managed to drop that book to you from orbit couldn't have put it in a plastic bag to protect it from the rain?

This mod introduces a delay before any item starts deteriorating, giving you time to finish the fight and treat the wounded, without having to worry about your legendary rifle taking deterioration damage.

The delay can be set between 1 hour and up to 7 days. You can also turn deterioration off completely, though that's probably not a good idea. But hey, I'm not your mom, you do you.

Dead plants will always deteriorate normally.

Keep in mind that this will not prevent damage from fire, explosions, or being eaten by rabid muffalos. Rotting and such is also going on as usual.

Can be added and removed mid-game without issues. The settings can be changed on the fly, and there is a setting for turning the delay off, if you only want it after particularly nasty fights or something.

GitHub: https://github.com/HeadWar/DelayedDeterioration
Popular Discussions View All (2)
0
10 Oct @ 2:27am
PINNED: Translation Requests/Help
HeadWar
0
6 Oct @ 6:29am
PINNED: Bug Reports
HeadWar
34 Comments
Dealer Mangan 20 Oct @ 11:02am 
thanks for the fix, boss!
HeadWar  [author] 20 Oct @ 10:10am 
This is why you should never test your own code...

Should be fixed now, was missing a "ref", so the deterioration was never actually prevented, it just said it was.
HeadWar  [author] 20 Oct @ 9:11am 
Wow. Yeah, everything is deteriorating now, no matter how it ended up on the ground, and including survival meals. Those have a much lower basic rate though, so you might just have gotten lucky and not have them deteriorate on you by chance.

Thanks, I'll see if I can find what's gone wrong.
Samira 20 Oct @ 5:23am 
@HeadWar i dont exactly remember and i dont know about visitors or caravan traders since i use the put ir right there mod but from any kind of drop pod (orbital traders or events) they since to take any kind of damage, also the components from mining they end up taking 1 or 2 ticks or damage, most probably the delayed deterioration doesnt seem to apply to stuff you havent picked once
Weak noob feeder 20 Oct @ 4:39am 
i have only tested this mod with the initial items like package meals or start weapons the scenario given, maybe these items in some sense are dropped items since they come from the transport pod.
Dealer Mangan 20 Oct @ 2:58am 
I've also noticed that some items deteriorate despite saying "x hours until". Some item types are not affected. In dev quicktest - survival package meals don't deteriorate, but everything else like meicine, apparel, weapons, etc - does. Haven't thoroughly checked what else is unaffected.
HeadWar  [author] 20 Oct @ 12:29am 
@Samira, just so we're clear, when you say "drops", is that items dropped from orbit by traders, items dropped on the ground by your pawns, or items dropped from slain enemies? I realized I assumed you meant from orbit since that was my pet peeve...
HeadWar  [author] 20 Oct @ 12:25am 
I'll confess I haven't done much testing with dropped items, which in retrospect was silly since that was one of the two scenarios that I found really annoying...

@feeder, is it dropped items that are acting up for you as well?

I'll take a look at it and see if I can work out what's going on. I can't off the top of my head see why dropped items should act differently, once they are on the map they are just another item on the ground, and should be covered, especially if the timer shows up.
Weak noob feeder 19 Oct @ 7:22am 
i guess its not related with performance mod, i got the same issue like Samira with the vanilla environment (only this mod and harmony activated), BTW this mod is exactly what i am searching if it got ready to work,really nice work.
Samira 18 Oct @ 10:27am 
it maybe has to do with the perfomance mods im running like dubs analyzer (unlikely culprit but i think its wortth to mention), perfomance optimizer and slower pawn tick