Crusader Kings III

Crusader Kings III

Geographical Features of the World
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Update: 26 sep om 11:34

Update: 26 sep om 11:28

Update: 26 sep om 11:13

Update: 26 sep om 4:13

Update: 26 sep om 3:55

Update: 26 sep om 3:34

- added more geographical features
- fixed caravanserai in in-land trade convergences
- unlocked regimental ground for trade centers (so that drylands get something too)
- removed most tax bonuses to focus on buildings instead

Update: 25 sep om 20:55

Update: 25 sep om 15:52

Update: 25 sep om 15:21

Update: 25 sep om 15:09

some balancing