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Pretty sure bogs are the primary source of iron for most of history. Having a tiny MAA discount would be cool too.
Thanks! I think All Under Heaven won't touch pre-existing title tags that I use to assign the modifiers, maybe some in India, but it is honestly hard to tell without seeing the actual file changes; although I would probably need to adapt the mod a bit for trade centers to be consistent with the recently teased silkroad.
@DoodleTheDeal
I see, maybe I could unlock farming building there and give it a natural harbour, speaking of swamps, I wonder if something similar should be done with the swamps of East Anglia, although as far as I know some of them should theoretically be under water.
Keep going, modders like you make this game absolutely amazing :)
And remember that if you want to update the mod mid-playthrough just type "effect geo_fetures_apply_effect_test" in debug console
2. Eastern coast of India (Area that mostly forms Chola Kingdom) Pandya duchy main county, chola duchy main county and Vengi duchy (is plains in vanilla game, but was highly prized posession, saw massive conflicts Between kannada and tamil rulers for this place).
A quick question about france, lead to this:
Very Densely Populated Regions
These were the demographic “cores” of medieval France.
Île-de-France & Paris Basin
Fertile soils, good rivers (Seine, Oise, Marne), political heart of the Capetian monarchy.
Paris began growing rapidly in the 11th–12th centuries, becoming one of Europe’s largest cities.
Flanders & Artois (north-east)
Exceptionally rich farmland, early urbanization (Ghent, Bruges, Arras, Lille).
Textile trade linked to England and Italy.
Rhône Valley & Provence
Lyon, Vienne, and Avignon flourished as river trade hubs.
Provence had Mediterranean trade links (Marseille, Arles).
And I would really appreciate if anyone gave me feedback on Italy setup and on France; since I know Italy was one of the richest regions on the planet, but I am not sure which part of it should get what buildings; and France was the most populous region of Europe, but I am not sure how to represent that either
I could add something for Himalayas, but I think Afghanistan is fine, cause from what I know it was a quite important trade hub.
@DoodleTheDeal
Could you give more detail on what modifiers/buildings could be applied, I am not very familiar with Irish history or geography.
Would u include a line in description?
Here's my Chinese translation:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3403925213
Forests of Eastern Europe definitely caught my eye the most, something positive with slight negatives sprinkled in is just the kind of thing that shapes how you play the game in certain regions instead of just stacking bonus upon bonus.
With that in mind I would maybe offset some of the buffs to Development Growth with Plague Risk or some other factor. Nothing too drastic, but just to depict that rapid urban growth comes with a cost as well. This would have to be tested first of course, no idea how my suggestion would interact with the rest of the game.
Interestingly vanilla CK3 does something similar, but only for Yemen, which received its own modifier allowing to build farms in the mountains, which is a cool nod, cause Yemen had been the most populous part of the Arab peninsula, but I wish there were more instances of it, so I made this mod
Very Clever of you! Well done! Keep expanding :)