Hearts of Iron IV

Hearts of Iron IV

Kaiserredux Enhanced AI
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Mis à jour le : 16 oct. à 16h11

- AI Germany will not civ greed at all, it will build mils from day one.
- The AI will make a little less heavy tanks and more medium tanks.
- AI Japan may no longer go Mobile Warfare.
- The AI can now upgrade its armor and mot/mech division templates in field. I had it disabled it previously, but it seems that the AI would just field light tanks for the rest of the game if I block it from upgrading in field.

Mis à jour le : 13 oct. à 22h01

- The AI will make slightly more inf.
- The AI will upgrade its inf template sooner, hopefully leading to stronger inf divisions by the time the weltkrieg starts.
- Strategic Destruction AI will make slightly less strats and slightly more tacs.

Mis à jour le : 11 oct. à 8h28

- Toned down the civ-greeding. In theory, this should make the Weltkrieg a bit harder since the AI will make mils sooner, but there will be less industry snowballing in late game as a result.
- AI will make slightly less fighters and slightly more cas.
- AI Russia may no longer go Mobile Warfare.

Mis à jour le : 28 sept. à 1h24

- Just a few tech prioritization fixes.

Mis à jour le : 25 sept. à 13h12

Mis à jour le : 23 sept. à 15h59

- The AI will now always upgrade its mech production lines to the latest available mech tech.

Mis à jour le : 23 sept. à 13h00

- The AI will now always upgrade its tank production lines to the latest available chassis. Also, it will create tank designs as soon as it can.
- Changed the mod thumbnail. Why were there snow tracks in front of the truck anyway? Hopefully no one noticed.

Mis à jour le : 20 sept. à 18h55

- The AI will use armored cars in suppression divisions in late game.

Mis à jour le : 20 sept. à 12h11

- The AI will no longer upgrade its armor and mot/mech division templates in field.
- The AI will make slightly more infantry.

Mis à jour le : 19 sept. à 16h04

- Slightly stronger Improved Medium Tank for Mass Assault. The old one was too weak.
- Reworked the role ratios for each subdoctrine. The army composition differences will come into effect gradually: some when the AI picks its doctrine, and some when it picks its doctrine subbranch.
- Reworked the minimum number of factories to produce certain armor division templates.
- Tweaked some tech priorities.