Hearts of Iron IV

Hearts of Iron IV

Kaiserredux Enhanced AI | UPDATED
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Update: 13 Oct @ 10:01pm

- The AI will make slightly more inf.
- The AI will upgrade its inf template sooner, hopefully leading to stronger inf divisions by the time the weltkrieg starts.
- Strategic Destruction AI will make slightly less strats and slightly more tacs.

Update: 11 Oct @ 8:28am

- Toned down the civ-greeding. In theory, this should make the Weltkrieg a bit harder since the AI will make mils sooner, but there will be less industry snowballing in late game as a result.
- AI will make slightly less fighters and slightly more cas.
- AI Russia may no longer go Mobile Warfare.

Update: 28 Sep @ 1:24am

- Just a few tech prioritization fixes.

Update: 25 Sep @ 1:12pm

Update: 23 Sep @ 3:59pm

- The AI will now always upgrade its mech production lines to the latest available mech tech.

Update: 23 Sep @ 1:00pm

- The AI will now always upgrade its tank production lines to the latest available chassis. Also, it will create tank designs as soon as it can.
- Changed the mod thumbnail. Why were there snow tracks in front of the truck anyway? Hopefully no one noticed.

Update: 20 Sep @ 6:55pm

- The AI will use armored cars in suppression divisions in late game.

Update: 20 Sep @ 12:11pm

- The AI will no longer upgrade its armor and mot/mech division templates in field.
- The AI will make slightly more infantry.

Update: 19 Sep @ 4:04pm

- Slightly stronger Improved Medium Tank for Mass Assault. The old one was too weak.
- Reworked the role ratios for each subdoctrine. The army composition differences will come into effect gradually: some when the AI picks its doctrine, and some when it picks its doctrine subbranch.
- Reworked the minimum number of factories to produce certain armor division templates.
- Tweaked some tech priorities.

Update: 16 Sep @ 4:32pm