Hearts of Iron IV

Hearts of Iron IV

Kaiserredux Enhanced AI | UPDATED
77 Comments
omarux282  [author] 11 Oct @ 8:50am 
UPDATED. I reduced the civ-greeding, hopefully the weltkrieg should be a little more difficult to rush now.
omarux282  [author] 7 Oct @ 11:45pm 
@Onionthief This is not a hardcore mod and there are no AI buffs. You will win if you know what you are doing. If you want a tougher game as Germany, try setting the game rules so that you're allies betray you and you're fighting all of Europe. Else, play Afghanistan.

As for the 9 width inf with no support thing, that's just false.
Onionthief 5 Oct @ 2:39pm 
dookie mod rolled entente international and russia at same time as germany bc all they did was spam light tanks and 9 width inf without any support companies
omarux282  [author] 28 Sep @ 9:45am 
The Kaiserreich version is now available. Link in the description.
omarux282  [author] 28 Sep @ 4:05am 
@Ari-zona You should do the fix on the original KR tech mod, not the patch. Read the Compatibility section.
Ari-zona 25 Sep @ 8:21pm 
if i do the same as with AN56, will it work with this mod as well?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3555444820&tscn=1756070553
omarux282  [author] 25 Sep @ 7:13pm 
@Solero The No Step Back and By Blood Alone DLCs.
Saftschluerfer 24 Sep @ 7:11pm 
thx for telling the AN56 fix
Solero 24 Sep @ 4:34pm 
whats NSB and BBA?
omarux282  [author] 24 Sep @ 11:06am 
@theanswerisme Sorry no, I won't be buffing/debuffing any country. If Germany wants to defeat Russia it needs to do so quickly else it will get clapped. This is what happened historically lol.
omarux282  [author] 24 Sep @ 11:02am 
@42 Do you mean that it sets the naval region access levels to "Blocked"? I have seen AI Britain set them to "Avoid" before, but not "Blocked". Either way, this is a navy issue and this mod does not modify the naval game. You'll have to take this to the KX devs.
42 24 Sep @ 10:13am 
One problem with AI is that if it were an island nation, it would impose a blockade on all surrounding seas, even if it had control over the sea. This would prevent the capital from receiving any resources. This issue was observed by human_ai and the tag is the Santa Claus egg line.
theanswerisme 24 Sep @ 10:07am 
I just think Russia is too strong, maybe just give them a industrial debuff
omarux282  [author] 24 Sep @ 8:14am 
@❤NepNep❤ I have seen AI Germany win sometimes though. Usually it's because Russia is fighting Transamur or Mongolia at the same time, or because Finland and the Caucasus countries joined the RP. It boils down to how many fronts Russia has to cover.
omarux282  [author] 24 Sep @ 8:11am 
@❤NepNep❤ If Ukraine or Belarus leave the RP in the run up to the war, AI Germany stands no chance against Russia. Russia is the strongest nation in this mod, second only to no-cw USA. Also, AI Germany almost never wins the air war against the 3I. It’s a simple consequence of having to face multiple industrialized countries at once.
❤NepNep❤ 23 Sep @ 9:45pm 
Is it just me or does the Russian AI curb stomp Germany every game?
omarux282  [author] 23 Sep @ 8:26pm 
@通常3倍のスピード I am afraid not. I would like to keep the mod files as close to base KX as possible. So I'm not planning on adding game rules, sorry.

But a simple thing you can do is open the console, type 'tag RUS', type 'research_on_icon_click', go to doctrines, and click on Mass Assault (I know you want mass mob Russia lmao).
通常3倍のスピード 23 Sep @ 7:51pm 
is it possible for a game rule option to be added so you can choose the fighting style of each major?
omarux282  [author] 23 Sep @ 1:06pm 
Patched the mod. There were some issues with the AI waiting a long time before making tank designs and producing outdated designs. These should be fixed now.
печка 22 Sep @ 12:58pm 
крутой
infinitememegod 21 Sep @ 7:17pm 
good enough. :D
Penguito is a NEET 21 Sep @ 2:13pm 
Here before KX team absorbs this into main mod. :dopecat:
Average Ligurian 21 Sep @ 6:56am 
Something the KRedux devs should plan to integrate or develop themselves, the AI in that mod is demented
Jimmy 21 Sep @ 6:49am 
Thank you pimp, this mod is beautiful and true
omarux282  [author] 21 Sep @ 6:38am 
Depends what you mean. In all of my AI-only test runs, the western front develops into a protracted positional war. The reason is simple: the borders are ultra fortified. The Frontline AI micro tells the AI to refrain from suicidal offensives, so there will be some staring at each other going on.

What this mod fixes is the Commune and Germany being ultra focused on their border to the point of ignoring other fronts (like the Entente invading France, or Russia invading Germany).
infinitememegod 21 Sep @ 6:20am 
Please tell me this fixes the french and german AI staring at each other at the border for 2 years straight
omarux282  [author] 20 Sep @ 4:03pm 
Patched the mod. There was a bug where the AI wouldn't upgrade its armor divisions properly. I also slightly increased the amount of inf the AI will make since I think it was too low.
omarux282  [author] 20 Sep @ 4:01pm 
I appreciate it yall
bingusfan 20 Sep @ 3:27pm 
i needed this, thank you twin 🙏
Chrom 20 Sep @ 11:37am 
Glorious! Thank you
omarux282  [author] 20 Sep @ 10:11am 
@Пыньтомас No, I will make a KR version soon.
Пыньтомас 20 Sep @ 10:07am 
Does this mod compatible to original kr?
omarux282  [author] 20 Sep @ 9:58am 
@Dasas Anyone really. I personally use spot optimization. FPS map is also good.
omarux282  [author] 20 Sep @ 9:54am 
@Archmagos Does the game crash in the loading screen or in-game?
omarux282  [author] 20 Sep @ 9:53am 
@Yopey7051 Hope you'll like it.
Dasas 20 Sep @ 9:52am 
What fps mod are you talking about?
Yopey7051 20 Sep @ 9:45am 
Been waiting for something like this, big fan of both KRedux and Better Mechanics.
Archmagos 20 Sep @ 9:26am 
For some reason, mixing it with Musterkolonie causes a crash, but not with Muserkolonie alone or AB56 alone. Just when both Musterkolonie AND AB56 are enabled.
omarux282  [author] 20 Sep @ 7:17am 
@Ari-zona Yes, if you do the trick the AI will use AN56 technology.
omarux282  [author] 20 Sep @ 5:49am 
Patched the mod. Head over to change notes for info.
Ari-zona 20 Sep @ 12:07am 
The AI will still research the tech it did before though not what you put in right?
Ari-zona 19 Sep @ 11:55pm 
@omarux282 GOAT shit thanks bro
omarux282  [author] 19 Sep @ 4:58pm 
@Ari-zona Read the Compatibility section I found a fix for AN56.
Darksam 19 Sep @ 4:29pm 
Thx :)
Ari-zona 19 Sep @ 4:15pm 
oh no I meant AN56 for KX lol
omarux282  [author] 19 Sep @ 7:17am 
@Darksam To answer your first question, only parts of BM: Frontline AI are included in this mod. No other BM mod.
omarux282  [author] 19 Sep @ 7:16am 
@Darksam Don't play this with BM: AI divisions or BM: Air/Land/Sea Designs, since this mod already implements similar things. In general, any mod that does anything similar to what is listed in the Features section above is not compatible and will lead to undefined behavior.
Darksam 19 Sep @ 4:18am 
Btw, you mentionned that BM Frontline AI is included in your mod. Is there any other BM mods that are so, and then we should disable when playing with your mod?
Darksam 19 Sep @ 4:16am 
You’re a goat, thanks :)
omarux282  [author] 19 Sep @ 3:13am 
@Darksam Very soon.