Hearts of Iron IV

Hearts of Iron IV

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Kaiserredux Enhanced AI | UPDATED
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1.537 MB
13 Sep @ 12:54am
13 Oct @ 10:01pm
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Kaiserredux Enhanced AI | UPDATED

Description
This mod is *not* standalone, you must run it with Kaiserredux.
NSB and BBA are highly recommended but not required.
A Kaiserreich version is available here.

Introduction
Do you love Kaiserredux but are tired of the same old AI? Then this mod is made for you. Kaiserredux Enhanced AI is designed for veteran HoI4 players who want to face off against stronger and more varied AI armies for a richer Weltkrieg experience.

This is not a hardcore “meta” mod. You will not see any space marines or anything of that sort. The purpose of this mod is to enhance both challenge and immersion.

No AI buffs!

Features
Here is a list of the main things this mod does:
  • LAND DOCTRINES: Mobile Warfare and Mass Assault are now available for the AI to pick. MW is reserved for certain majors while MA is reserved for populous nations and nations that would be “ideologically inclined” to adopt it (the Commune, Japan, and others).

  • ARMY COMPOSITION: AI will produce divisions according to its doctrine subbranch. Mobile Infantry will make more mot/mech, Armored Spearhead will make more tanks etc. As its industry grows, AI will make more armor regardless of doctrine.

  • AIR FORCE COMPOSITION: AI will mainly produce fighters throughout the game. As its industry grows, AI will produce more or less cas, tacs and strats according to its doctrine.

  • PLANE AND TANK DESIGNS: Stronger designs for planes and tanks of all types and eras. No less than twelve medium and modern tank designs made for each doctrine (MW focuses on speed, SF/GBP build balanced tanks, MA focuses on cost effectiveness).

  • INFANTRY DIVISIONS: No less than fifteen infantry templates for different doctrines and industry levels. Say hello to unpredictability.

  • ARMOR DIVISIONS: No less than sixteen armor templates for different doctrines and industry levels. Including heavy tanks!

  • MOT/MECH DIVISIONS: New motorized & mechanized roles, separate from line infantry. You may spot some Katyushas in late game...

  • INDUSTRY BUILDUP: AI will civ-greed for a little bit then go all in on mils. Lowered the desire to build docks for land-focused majors like Russia and the Commune. AI will build some refineries and a couple of silos according to its need.

  • RESEARCH PRIORITIZATION: AI will rush some important techs like airframes and chassis, but not to the point of neglecting everything else.

  • IMPROVED LAND MICRO: Integrated some awesome AI scripts and defines from the Better Mechanics: Frontline AI mod. Cores will be defended, no more Germany besieging Moscow while the Internationale is at the gates of Berlin.

To experience the full might of this mod, I recommend playing without the division limiter on. Even if you have a potato pc, the lag shouldn’t be as severe because this mod reduces inf spam. I suggest playing with an FPS mod instead.

Compatibility
Rule of thumb: if a mod does anything equivalent or similar to what is in the Features section, it is likely not compatible. Below are some notes on the compatibility of specific mods.
Kaiserredux Naval Rework
Compatible. Apart from reworking naval invasions, my mod does not affect navy.
Autobahn nach 56 Redux
Not compatible, both mods modify tech files. But there is a trick you can do to make it work. Go to the AN56 Redux descriptor file and add "Kaiserredux Enhanced AI" to the dependencies. This will overwrite my tech files with those in AN56 Redux. Note that you will be playing with their AI's research prioritization.
Mods that change the tech tree
Not compatible, but you can use the same fix as above. In the case of KR Tech Extension, make sure you modify the original mod's descriptor file, not the patch mod's.
Other KX submods
Should be compatible. Make sure to give this mod priority in the load order, just in case.
Other AI mods
Absolutely not compatible.

Feedback
Let me know your experience with the mod so I can continuously improve it. Please provide context if your game crashes (are you running submods, what load order are you using, does it crash in-game or in the loading screen, etc). You can also ping me (@Omar) in the official Kaiserredux Discord in the kx-submods-chat channel.

Credits
Big thanks to Amine Alkaline and the Better Mechanics team for letting me use their assets! And to the Kaiserreich and Kaiserredux teams for their respective mods!
77 Comments
omarux282  [author] 11 Oct @ 8:50am 
UPDATED. I reduced the civ-greeding, hopefully the weltkrieg should be a little more difficult to rush now.
omarux282  [author] 7 Oct @ 11:45pm 
@Onionthief This is not a hardcore mod and there are no AI buffs. You will win if you know what you are doing. If you want a tougher game as Germany, try setting the game rules so that you're allies betray you and you're fighting all of Europe. Else, play Afghanistan.

As for the 9 width inf with no support thing, that's just false.
Onionthief 5 Oct @ 2:39pm 
dookie mod rolled entente international and russia at same time as germany bc all they did was spam light tanks and 9 width inf without any support companies
omarux282  [author] 28 Sep @ 9:45am 
The Kaiserreich version is now available. Link in the description.
omarux282  [author] 28 Sep @ 4:05am 
@Ari-zona You should do the fix on the original KR tech mod, not the patch. Read the Compatibility section.
Ari-zona 25 Sep @ 8:21pm 
if i do the same as with AN56, will it work with this mod as well?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3555444820&tscn=1756070553
omarux282  [author] 25 Sep @ 7:13pm 
@Solero The No Step Back and By Blood Alone DLCs.
Saftschluerfer 24 Sep @ 7:11pm 
thx for telling the AN56 fix
Solero 24 Sep @ 4:34pm 
whats NSB and BBA?
omarux282  [author] 24 Sep @ 11:06am 
@theanswerisme Sorry no, I won't be buffing/debuffing any country. If Germany wants to defeat Russia it needs to do so quickly else it will get clapped. This is what happened historically lol.