Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Warrior250's Animation Variety Expanded (WAVE)
Visar 11–16 av 16 poster
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Uppdatering: 8 sep @ 4:24

Version WAVE 1.0b

+ Added logo (I guess?)
* Adjusted values in _reg_human_movement
~ Bolt action variety pushed back atm, need more stuff to figure out.

Death Anims
* Stand_die_front_4 - Removed 1 animation variant for now: body's teleporting once animation's complete. Trivial, but I can't stand that.
+ Added stand_die_force from AS2, funny enough they don't actually look bad! Perhaps I treated them too harshly. Explosion knockbacks have animation variants now.

Reload Anims
* AAPG AK105 Reload - Added subtle cocking of the weapon at the end of animation.

Uppdatering: 6 sep @ 19:19

Version WAVE 1.0a

Stand/Squat Gun Reload Animation:
Added Aliens Colonial Marines' AssaultRifle_Reload animation.

Others
- Fixed holstered weapons (AT/other weapons) changing positions on squat_hide cover and reload animations
- Renamed corner PEAK to corner peek. English Majors (me) malding.

Uppdatering: 6 sep @ 0:25

WAVE 1.0 P1

- Adjusted some values in _reg_human_movement

Uppdatering: 5 sep @ 21:51

Release version WAVE 1.0

This version contains:

90+ death animation variation.
3 squat_hide (Low Cover)
3 cover_snipe (High Cover)
2 Sprint_gun
2 corner peak variants (RLook, Llook)
4 reload variants for squat_reload and stand_reload.
2 reload variants for stand_reload_mgun

Uppdatering: 5 sep @ 21:43

Uppdatering: 5 sep @ 10:38