Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Warrior250's Animation Variety Expanded (WAVE)
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Actualizare: 26 sept. @ 22:51

Reverted to Part 1 for now due to reported crashing.

Will be patched, ASAP.

Just to be safe, if you want to use Open Beta WAVE, here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3575514813

Actualizare: 26 sept. @ 20:23

Version WAVE 1.0c Part 2
~ Updated for the latest Open Beta. If you're crashing, bleh.
~ Jk, here's a drive link for unfinished business with WAVE 1.0c P1.
https://drive.google.com/file/d/1AAcAEUXCLCDXQBjh1_r_ScC9mcMwJxN_/view?usp=sharing

~ WAVE and patches are now numbered in preparation for future addons and patch load order guide.

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[] Locomotions
* Sprinting
~ Small adjustment to ACM's sprint and variants, outright unnoticeable bouncing now.
~ Improvement on RS2 sprint animations

* From Brother's in Arms Hell's Highway
+ Added NPC combat sprint animation.
+ Added Thompson MP sprint animation

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[] Cover Animations
Corner Peeking
~ Balancing changes to make corner animations play better with fog of war on.
~ Blind firing animations have been added and replaced vanilla. Triggered only by AI in combat. Replaces the preview though.

+ Added blind firing animations from BIAHH.
- Moved BIAHH's right corner animation to blind firing. It breaks transition with the RO2 anim, will find another suitable animation for variety's sake.

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[] Reload Animations
~ Improvement on reload anims speed.

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[] Weapon Animations
~ Increased animation speed for SMG fire anim.

====================
For WAVE-HF Patch: Updated to latest Open Beta and Wave 1.0c Part 2

Actualizare: 22 sept. @ 12:32

Version WAVE 1.0c Part 1
~ WAVE 1.0c is one of the relatively largest updates of WAVE thus far, adding lots of animations and improving the previous ones. This also adds Red Orchestra 2/Rising Storm and Brothers in Arms animations to GOH, my favorite phase of WAVE development thus far.

~ I use Red Orchestra 2 (RO2) and Rising Storm 2 (RS2) here interchangeably, same animation sets.

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[] Locomotions
* Jogging
+ Added Red Orchesta 2 rifle jog animations.

* Sprinting
~ Reduced sprinting's animation speed from 0.40 to 0.38

+ Added 4 RS2 Sprinting animations
~ RS2 crouch animations will be added in the next update, if current animations will be well received.

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[] Death Animations
* Stand_die_back 1
+ Added ACM GoreDeath_HeadFwd01 animation

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[] Cover Animations
Corner Peeking
+ Added corner cover animations from Red Orchestra 2 and Brothers in Arms Hell's Highway
- Removed vanilla and Cold War corner animations in favor of my new ones.

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[] Reload Animations
~ Bone improvement on reload animations, as well as additions of new ones.

- Removed a GOH reload animation, it was too fast in contrast to the rest and I can't modify baked ones so...

* From Brothers in Arms Hell's Highway
+ Added STG44 Reload animation

Actualizare: 22 sept. @ 12:32

Actualizare: 16 sept. @ 0:32

Version WAVE 1.0b3 Part 3
~ Massive reorganizing in the files.

[] Locomotions
* Sprinting
~ Even more adjustment for Active_S_Sprint anim and its variants so there's less gap between legs, they won't run like newly circumcised fellas anymore (especially apparent on custom humanskins). Also straightened spine bone.

+ Fixed vanilla run_bow_tocover_empty, as it shares animations with sprinting with weapons. You won't see combatants 2 handing a pistol in combat anymore (only happens in combat, not double click sprint)
- Removed AAPG Sprint animation for now, due for further testing.

[] Death Animations
~ For the first time, I learned how to animate moving anims.

* Stand_die_front_2
+ Added ACM's GoreDeath_Head01,

[] Weapon Animations
~ Added variety for:
1. Weapon holstering and unholstering

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For WAVE-HF Patch
~ Updated in accordance to HF Update 3.2 and WAVE 1.0b3 Part 3

Actualizare: 13 sept. @ 6:51

Version WAVE 1.0b3 Part 2 Hotfix 1 (These naming conventions are getting ridiculous)

~ Hotfix for a Port Arms animation having exported with the gun not tied to the hand bone.

Layman's terms = gun floats, fixed.

Actualizare: 13 sept. @ 1:02

Version WAVE 1.0b3 Part 2

~ General improvement of grips across animations.
~ Adjusted hands so that weapons (especially semi pistol or straight grips) are held much reasonably but still look fair for pistol grip weapons.

~ Reload animation grips will be handled by next patch; as well as include variants for the other sprint animation. (Didn't do this, haha funni)

Actualizare: 12 sept. @ 17:59

Version WAVE 1.0b3 Part 1

~ 1.0b3 is an experimental update adding variations for a sprint variation, much wow.
~ Part 1 'cause I need to work on the second one.

Locomotion - Sprint
~ Made adjustment to Active_S_Sprint legs.
+ Added 4 variations of weapon carry for said sprint animation, including port arms (WW2's High Ready, for you gun nuts) and similar.

Actualizare: 11 sept. @ 1:59

Version WAVE 1.0b2

~ Prepped files to become modular for patching purposes. Please report if crashing!
[] Patches on the way for:
1. Horten's Frontline

* Sprint
- Fixed AAPG's HighCrouch_Run_Forward head bobbing and pitch.

Actualizare: 9 sept. @ 23:57

Version WAVE 1.0b1

- Renamed mod's in-game name from Anims Expanded to just WAVE

Death Anims
+ Added AS2's version of squat_die.

Cover Anims
~ Adjusted a cover animation's speed, as well as transform so the face is not kissing the cover.
+ Added another version of a squat hide, now there's 2 variants clinging to their head/helmets

Locomotion Anims
* Sprint
~ Adjusted ACM's Active_S_Sprint animation. No more bouncy bounce because that annoyed me.
+ Added America's Army Proving Grounds' HighCrouch_Run_Forward anim. Look at 'em swaaaaaaay their hips.