Garry's Mod
Loadout Progression System for Sandbox
Se afișează 1-10 din 10 intrări
Actualizare: 2 oct. @ 17:24

- fixed not being able to remove the weapon in the list

Actualizare: 24 sept. @ 18:10

Actualizare: 23 sept. @ 19:05

- Added Whitelisting/Blacklisting of weapons that will process and be added to the menu
- Access it i nSpawnmenu -> options -> wetools -> loadout options

Actualizare: 15 sept. @ 21:04

- Splitted the Point System[/url] from this mod (Its now WePoint System)
- POINTS WILL RESET TO DEFAULT ( 200 ) WITH THIS UPDATE
- Kindly refer to the WePoint mod page if you want to get your points back since commands were added.

Actualizare: 8 sept. @ 23:21

- Fixed times data sending doesnt work

Actualizare: 6 sept. @ 1:26

- Prevented players from opening the menu until weapon data is finished loading
- Added "wblloadout_sv_disableweaponspawning (default 0)". A optional feature to disable weapons from being spawned in the spawn menu
- Added a delay on the weapon data processing
- Fixed some weapons not showing their icons properly
- Hard coded to add the (Authentic) Counter Strike source Sweps

Actualizare: 2 sept. @ 2:46

- Previous loadout checkout button will now persist on map change and restart
- Fixed the size of texts on the "are you sure you want to unlock" and "you have unlocked" windows
- Added feature for Sandbox Wanted System so that you gain 100 points when killing all VIPs "ending the game"

Actualizare: 31 aug. @ 8:44

- Slowed down the processing of weapon data, should probably prevent crash due to intense lag (Hopefully fixes crashes)

Actualizare: 29 aug. @ 16:52

- Hopefully fixes startup crashes and freezes
- Added compatibility to get points when repairing barricades (using Shadow's ZS swep mod )

Actualizare: 22 aug. @ 4:27