Garry's Mod

Garry's Mod

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Zombie Survival Weapons & Melee for Sandbox! (W.I.P)
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Realism
File Size
Posted
Updated
34.973 MB
7 Oct, 2024 @ 8:22am
11 Oct @ 8:54am
37 Change Notes ( view )

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Zombie Survival Weapons & Melee for Sandbox! (W.I.P)

Description
Finally! After years of waiting, since 2016, I wanted to bring these weapons to life in my sandbox, the satisfaction of finally getting them done is worth it! I’ve often wondered why no one else has done this before...?

• Edit: Now I know why. It’s a real pain to port all the ZS functions to Sandbox while preventing conflicts with other addons..."

"Adds Zombie Survival weapons and melees to Sandbox, preserving the original swing system while introducing a blocking feature inspired by Necrossin’s Darkest Days. Includes weapon cooldowns, ammo-type icons, and improved replacements for some original weapons. Note that some weapons and melees are either non-official ZS content or inspired by external sources. Customizable options include an RTS-style melee HUD, viewbobbing, crosshair cooldown indicators for both blocking and melee attacks, as well as non-official additions like inverted crosshair gradient, and much more!"

[ℹ️] Known Bugs:
• Playing in singleplayer causes some HUD elements and melee weapon rotation to bug out.
• Some maps will prevent particles like status_burn from being drawn

[ℹ️] Info about Toggleable Features:
If you want to know how to toggle features, go to Utilities → ZSBox and check either the Client or Server section, depending on what you want to enable, change, or disable.

[ℹ️] Compatible Mods:
NPC Prop Attacking & Breaching (NPCS attack nailed props)
WeMoney System (Repairing props gives you money)

(Not exactly compatible, but still cool.)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3553728948 (It's the Sandboxified ZS Worth Menu)

[ℹ️] Credits:

• JetBoom for the Zombie Survival Gamemode.
• Zombie Panic Source for models, materials, and sounds.
• Zombie master for weapon models and materials.
• Tripwire Interactive for some weapon sounds.
• TFA for some weapon models.
• Necrossin for the melee blocking, and [sh_boneanimlib & cl_boneanimlib] code featured in his Darkest Days gamemode.

[ℹ️] Tags:
zs, zombie survival, sweps, barricade, barricade system, melee, weapons
70 Comments
Shadow  [author] 13 hours ago 
The Nanite Heal on the Electrohammer repairs nailed props in an area of effect, so nearby nailed props are repaired together. It requires pulse ammo to work.

As for the Medical Rifle, it has two modes: buff and debuff.
• If you hold the attack button, it switches between the two modes.
• If you just tap it once, the projectile locks onto a target.

And yeah, the item descriptions could definitely be improved. I tried to avoid filling the screen with too much text explaining every mechanic.

In Zombie Survival, there are clearly defined teams: humans (good guys) and zombies (bad guys), so the game can automatically know who to heal or damage.
But in Sandbox, there are no teams, just players, NPCs, and other entities. Because of that, there’s no reliable way to tell whether someone should be buffed or debuffed automatically.

That’s why the Medical Rifle in Sandbox now lets you manually set the mode (buff/debuff), so you can decide how it behaves in different situations.
BluDogMac2 15 hours ago 
I have never played ZS before. But I must ask, how do you change the mode on the medical rifle? I don't wanna just always debuff my comrades when I try to heal them. Also, I am pretty sure the Nanite Heal for the Electrohammer is broken, as all the tests I have tried with it does nothing. Not sure if both of those are from this addon not being finished or if its a bug.
Shadow  [author] 9 Oct @ 5:38am 
Yeah, it makes sense that it conflicts with JMod, good suggestion! When I have some time I’ll add that, maybe make it toggleable with a key, like E by default.
Comrade Blue 6 Oct @ 6:41pm 
I had a suggestion I was wondering about, do you plan to add a toggle for the pickup system? I have a small server where I tend to play with friends on and I added your addon to it recently and noticed that mods like JMod and others that add their own pickup systems tend to conflict with the ZS one, so I had to disable the prop pickup system server-wide. I was thinking maybe a client-side toggle command in the console that could enable the ZS pickup system for yourself would be neat, and so someone could bind it to a key and toggle it whenever they'd like
Shadow  [author] 4 Oct @ 5:52am 
Oh actually, not really haha, I just moved the model a few units up to kind of simulate the old hammer, I think it looks better that way, at least better than before, I also added the ElectroHammer, and yeah, I’ve already finished the thirdperson blocking animations, they look decently good now, kind of a mix of Darkest Days and some I made myself, I also made a model of the blaster shotgun that uses c-arms and lua animations, I’m planning to add the remantler, but I’m not sure if I’ll actually be able to do it, the resupplybox is already done, and later I’d also like to bring in some of the missing deployables like the gun turret and the repair field, on top of that I think I managed to fix the issue with player statuses (I think), anyway, I’ll release the update once I finish checking why the top and center notify messages aren’t showing up… :winter2019angryyul:
Comrade Blue 3 Oct @ 10:30pm 
Oh I see you found the c_hands version of the hammer! Nice lol
Comrade Blue 30 Sep @ 12:27pm 
Oh alrighty! Yeah I understand the CHands issue, although I remember seeing the models with CHands in one ZS server I played but I have no idea where they got that from. I assume it's something their own devs did so it's probably private lol

Also thirdperson blocking animations would be great! Kinda reminds me of Melee Arts 2 (great addon btw)
Shadow  [author] 30 Sep @ 10:35am 
Probably not, I’d love to leave the original models if they only had CHands, but the ZPS models don’t support them, and having two types of hands looks bad. I’d rather give everything a bit of a remastered touch, because, for example, the CSS weapons ported to GMod look awful. Also, thanks for pointing out the console errors, I fixed some weapons holdtypes when using ironsights, fixed some melees like the Butcher Knife, and left the rest because later I’ll try to port the Darkest Days blocking animations so they work in thirdperson and don’t just show the holdtype of the SLAM/Physgun.
Comrade Blue 29 Sep @ 4:41pm 
Hm just a question, do you plan to add back the original carpenter's hammer model? Also some melee weapons have incorrect holdtypes when seen from thirdperson, and certain guns spam errors in the console when used in thirdperson. I was using the Customizable Thirdperson addon when all of this happened by the way
Savee14702 29 Sep @ 8:01am 
Finally a ZS weapon pack!
Thank you so much!!!!!