Intravenous 2
Intravenous 2: Blood Money (DEMO) (Update 1.3)
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Обновление: 24 авг в 10:34

Update 1.3R4:

Updated a blueprint in 'Baldies Complex' which had a set schematic that was related to an installed mod on my end, which would result in a 'Lolwut' schematic if said mod was not installed on the other players end. This has now been fixed...hopefully.

If you have any more suggestions, bug reports, or anything, either leave a comment on the workshop page, make a thread on the discussions page, or DM on the Explosive Squat Games Discord.

Обновление: 23 авг в 15:47

Update 1.3R3:

Added some extra map obstacles that I forgot to place.

If you have any more suggestions, bug reports, or anything, either leave a comment on the workshop page, make a thread on the discussions page, or DM on the Explosive Squat Games Discord.

Обновление: 23 авг в 14:52

Update 1.3R2:

It was pointed out to me that in dialog with the target in the Cradle Inc. Warehouses level, if you didn't have IV1R dlc installed/enabled, Steve would just be talking to himself. So as a result the portrait for the Target was changed to Pablo's portrait from IV2's base campaign.

If you have any more suggestions, bug reports, or anything, either leave a comment on the workshop page, make a thread on the discussions page, or DM on the Explosive Squat Games Discord.

Обновление: 23 авг в 13:38

Update 1.3:

All the current maps lighting has been re-calibrated to 'Release' quality, so now shadows and lighting should look a lot better on the maps included.

It was also noted by a steam user that certain inoperable doors could still be kicked open which could lead to some awkward situations, so I have since gone over all the maps with Inoperable doors and set them to locked and indestructible when locked to prevent this from happening.

Also at the suggestion of a user on Steam, the Evergreens Pharmacy now has several more vents for traversal throughout the map.

If you have any more suggestions, bug reports, or anything, either leave a comment on the workshop page, make a thread on the discussions page, or DM on the Explosive Squat Games Discord.

Обновление: 22 авг в 10:20

Update 1.2:

An issue was brought up related to the intro sequence in Sean's Apartment (1), when asked to Answer the Door, there was a chance to open the door normally because the trigger range for the cutscene was too small, leading to a possibility of softlocking the map.

I have since increased the range of the cutscene trigger so that would not happen.

If you have any more suggestions, bug reports, or anything, either leave a comment on the workshop page, make a thread on the discussions page, or DM on the Explosive Squat Games Discord.

Обновление: 21 авг в 16:47

Update 1.1:

Based on a suggestion by Youmemibus, I made a change to 'Evergreens Pharmacy', enabling lethal non lethal attacks for Sean, and also added 4 more goons to fight.

This change was made for narrative reasons, and personally I like the change.

If you have any more suggestions, bug reports, or anything, either leave a comment on the workshop page, make a thread on the discussions page, or DM on the Explosive Squat Games Discord.

Обновление: 21 авг в 9:42

Update 1:

1.Users have found that the Money room keycard didn't work on Baldies Complex. This was resolved when discovering the keycard door for the money room didn't have the proper ID setup for it. It is now fixed.

2.Users have also noted that the "DEAD" goons in the gun range on Baldies Complex weren't dead for some reason. They have since been changed from Decor Class npc's to Goon npc's and set to a dead state. So this issue should be resolved.

If you have any more suggestions, or issues related to the mod, either leave a comment on the Workshop page, make a thread in the discussions page, or DM me on the Explosive Squat Discord Server.

Обновление: 20 авг в 20:02

1.0 Demo Release.