Intravenous 2

Intravenous 2

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Intravenous 2: Blood Money (DEMO) (Update 1.3)
   
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Gameplay: Gameplay, Objects
Other: Levels
Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
Updated
29.354 MB
20 Aug @ 8:02pm
24 Aug @ 10:34am
8 Change Notes ( view )

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Intravenous 2: Blood Money (DEMO) (Update 1.3)

Description
"Its been 3 months since you and Steve killed Jacob and rescued your father. You are trying to lead a straight and narrow life. But there's unfinished business left on the table. Gideon is still out there. And you want his head."

About this Mod/Campaign:

IV2 Blood Money initially started as a single map, which then grew into a full campaign, with a full story and narrative surrounding one question. "What if Gideon wasn't killed by Steve or Sean in collateral?"

This idea mainly sprouted from the disappointment I felt about Gideon as an antagonist, and how easily he is killed in the Collateral campaign, and wanted to write him out as a more fleshed out antagonist.

What's the Goal of the campaign?:

The goal is to make a campaign that feels in line with that of IV2's collateral campaign, with a serious, and dark tone, while touching on thematic elements, such as "how does someone like Sean go back to a straight and narrow life? How would it affect Sean?"

How long is the campaign?:

As of the current build, there are currently 4 narrative based maps, and 3 combat/stealth based maps. But I am looking to have about 5-6 gameplay-centric maps in the final build.

Keep in mind, this is simply a demo of what's to come. If you notice anything that is not working properly, or have any suggestions for changes. Let me know, and be brutally honest about how you feel about this, as I want this to be a mod worth playing.
Popular Discussions View All (1)
0
23 Aug @ 3:00pm
PINNED: Blood Money Bug Reports/Suggestions
Axecept
10 Comments
Axecept  [author] 22 Aug @ 11:54pm 
@Taberone I will look into that. I didn't consider inoperable doors as being non anti kick proof.
Taberone 22 Aug @ 9:50pm 
the inoperable doors should be made kick-proof if possible
you can crash the game after capturing Baldie if you kick the door open and try to talk to Steve
you can also break into Sean's neighbor's apartment if you kick the door open (and discover that his neighbor just lives in an empty void)

the pharmacy map could be better balanced somehow but I'm not sure how, only way I cleared it so far was by turning out the lights and punching the goons as they looked for the light switch (which was kinda "cheesing the game")
Universal Machine Pistol 45 21 Aug @ 10:40pm 
Okay, thank you
Axecept  [author] 21 Aug @ 10:25pm 
@Universal Machine Pistol 45 Okay, so looking at the crash report, this seems to be a mod conflict issue, or a game related issue, not anything necessarily to do with my map campaign.

The only reason I believe it may be a conflict with a mod, is the amount of mods you have installed (48 according to the crash report). I don't know why any of the mods would crash the game for you on 1 specific map though.

If anything, I would report this to the Explosive Squat Games Discord under bug reports, cause I don't know why this is crashing your game specifically.

I also find it odd that in the crash report under CPU model, it lists a 'weapons_list_element.lua' instead of your actual cpu...that shouldn't happen, it should list your actual CPU model.
Universal Machine Pistol 45 21 Aug @ 9:39pm 
Error

GAME VERSION: 1.4.3
MODS LOADED! (TOTAL: 48)
map: BM5
player data: x/y 1512/3389 player_main_state

User CPU model:
weapons_list_element.lua:77: UTF-8 decoding error: Invalid UTF-8


Traceback

26083:287: in function 'handler'
[C]: in function 'getWidth'
weapons_list_element.lua:77: in function 'clipText'
weapons_list_element.lua:65: in function 'verifyTextWidth'
unique_weapons_hud_frame.lua:160: in function 'setup'
main.lua:18: in function 'createInGameMenu'
102728:2793: in function 'handleIngameMenu'
121742:4075: in function 'handleEscapeMenu'
7733:193: in function '_handleKeyPress'
7733:6: in function 'handleKeyPress'
8980:232: in function 'handleKeyPress'
26083:753: in function <26083:737>
26083:155: in function <26083:130>
[C]: in function 'xpcall'
[C]: in function 'xpcall'
Universal Machine Pistol 45 21 Aug @ 9:23pm 
How should I send it to you?
CosmicalDirt69 21 Aug @ 9:47am 
sweet!
Axecept  [author] 21 Aug @ 9:17am 
@Universal Machine Pistol 45 Do you have a crash log you can send me?
Universal Machine Pistol 45 21 Aug @ 1:59am 
In the level of 'Baldies Abandoned Complex', as long as I press pause, the game will report an error, which prevents me from saving. I hope the author can fix it.
diealot 21 Aug @ 12:55am 
cool story behind the creation of these map. Will check it out