Garry's Mod

Garry's Mod

GShader Library
Näytetään 21–30 / 45
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Päivitys: 22.8. klo 9.31

Optimized shaderlib.DrawVertexScreenQuad(). Thanks Vogel.

Päivitys: 22.8. klo 8.10

Chaging hook from CalcView to RenderScene for shaderlib.DrawVertexScreenQuad().

Päivitys: 22.8. klo 7.04

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

Päivitys: 22.8. klo 7.04

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

Päivitys: 22.8. klo 5.57

Added new function with vertex data input support:
shaderlib.DrawVertexScreenQuad()
U can input vertex data using render.SetModelLighting(0, x, y, z),etc.
More info here:
Example 6[github.com]

Päivitys: 13.8. klo 5.20

Added VManip support

Päivitys: 13.8. klo 3.58

Fixed improved normals reconstruction. Added accurate normal reconstruction: https://atyuwen.github.io/posts/normal-reconstruction/

Päivitys: 8.8. klo 17.01

Added new param: Hook
r_shaderlib_hook 0

The hook where the reconstruction will take place. The best choice is PreDrawTranslucentRenderables. But if you have a black screen, you can try to choose another one, but in this case ghosting is possible.

0-3

local vales_hook = { [0] = "PreDrawTranslucentRenderables", [1] = "PostDrawOpaqueRenderables", [2] = "PreDrawEffects", [3] = "RenderScreenspaceEffects", }

Päivitys: 8.8. klo 16.30

Removed some debug prints.

Päivitys: 8.8. klo 16.23

Added setting to turn MRT on/off. By default - on.
r_shaderlib_mrt 1

MRT may not work for some reason on some systems. The reason is not yet understood. If Debug mode displays a black image, try disabling MRT.

Perhaps certain video cards (certain manufacturers) have a specific operation that does not allow using MRT in gmod.