Garry's Mod

Garry's Mod

GShader Library
Zobrazuje se 21–30 z 45 položek
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Aktualizace: 22. srp. v 9.31

Optimized shaderlib.DrawVertexScreenQuad(). Thanks Vogel.

Aktualizace: 22. srp. v 8.10

Chaging hook from CalcView to RenderScene for shaderlib.DrawVertexScreenQuad().

Aktualizace: 22. srp. v 7.04

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

Aktualizace: 22. srp. v 7.04

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

Aktualizace: 22. srp. v 5.57

Added new function with vertex data input support:
shaderlib.DrawVertexScreenQuad()
U can input vertex data using render.SetModelLighting(0, x, y, z),etc.
More info here:
Example 6[github.com]

Aktualizace: 13. srp. v 5.20

Added VManip support

Aktualizace: 13. srp. v 3.58

Fixed improved normals reconstruction. Added accurate normal reconstruction: https://atyuwen.github.io/posts/normal-reconstruction/

Aktualizace: 8. srp. v 17.01

Added new param: Hook
r_shaderlib_hook 0

The hook where the reconstruction will take place. The best choice is PreDrawTranslucentRenderables. But if you have a black screen, you can try to choose another one, but in this case ghosting is possible.

0-3

local vales_hook = { [0] = "PreDrawTranslucentRenderables", [1] = "PostDrawOpaqueRenderables", [2] = "PreDrawEffects", [3] = "RenderScreenspaceEffects", }

Aktualizace: 8. srp. v 16.30

Removed some debug prints.

Aktualizace: 8. srp. v 16.23

Added setting to turn MRT on/off. By default - on.
r_shaderlib_mrt 1

MRT may not work for some reason on some systems. The reason is not yet understood. If Debug mode displays a black image, try disabling MRT.

Perhaps certain video cards (certain manufacturers) have a specific operation that does not allow using MRT in gmod.