Garry's Mod

Garry's Mod

GShader Library
Viser 21-30 af 45 forekomster
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Opdatering: 22. aug. kl. 9:31

Optimized shaderlib.DrawVertexScreenQuad(). Thanks Vogel.

Opdatering: 22. aug. kl. 8:10

Chaging hook from CalcView to RenderScene for shaderlib.DrawVertexScreenQuad().

Opdatering: 22. aug. kl. 7:04

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

Opdatering: 22. aug. kl. 7:04

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

Opdatering: 22. aug. kl. 5:57

Added new function with vertex data input support:
shaderlib.DrawVertexScreenQuad()
U can input vertex data using render.SetModelLighting(0, x, y, z),etc.
More info here:
Example 6[github.com]

Opdatering: 13. aug. kl. 5:20

Added VManip support

Opdatering: 13. aug. kl. 3:58

Fixed improved normals reconstruction. Added accurate normal reconstruction: https://atyuwen.github.io/posts/normal-reconstruction/

Opdatering: 8. aug. kl. 17:01

Added new param: Hook
r_shaderlib_hook 0

The hook where the reconstruction will take place. The best choice is PreDrawTranslucentRenderables. But if you have a black screen, you can try to choose another one, but in this case ghosting is possible.

0-3

local vales_hook = { [0] = "PreDrawTranslucentRenderables", [1] = "PostDrawOpaqueRenderables", [2] = "PreDrawEffects", [3] = "RenderScreenspaceEffects", }

Opdatering: 8. aug. kl. 16:30

Removed some debug prints.

Opdatering: 8. aug. kl. 16:23

Added setting to turn MRT on/off. By default - on.
r_shaderlib_mrt 1

MRT may not work for some reason on some systems. The reason is not yet understood. If Debug mode displays a black image, try disabling MRT.

Perhaps certain video cards (certain manufacturers) have a specific operation that does not allow using MRT in gmod.