Half-Life 2

Half-Life 2

Black Stasis
Showing 1-4 of 4 entries
Update: 13 Aug @ 10:32am

• Better lighting: Increased lightmap resolution to improve shadows.

• Improved AI: Enemies move more smoothly with upgraded pathfinding.

• Higher FPS: Optimized performance across the board. Input/Output reduced, lightmap wider range used, propper combining, etc.

• Crash fixes: Replaced models that caused stability issues. Still not perfect on the last map so I will do another debug pass and hopefully figure it out.

• Slowmo tweak: slow-motion effect now has extra ways to end. Still can be bugged if player kills it quickly.

• Dropship pacing: Adjusted landings for better flow. Also changed landing location.

• Tons of others fixes and changes.

Update: 30 Jul @ 6:58am

Setup a proper root folder to maps to .bsp. It should work this time.

Note: It sometimes can crash on autoload/quickload. I'll have to figure out why and update if I do.

Update: 29 Jul @ 2:48pm

Reuploaded the .bsp files because maybe I choose the wrong maps folder.

Update: 27 Jul @ 1:24pm