Garry's Mod

Garry's Mod

Team Fortress 2 Bots [2025]
Ergebnisse 11–20 von 33
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Update: 1. Nov. 2016 um 22:53

+Fixed melee weapon error.

+Fixed Sentry's "GetNPCState" glitch.

+Fixed the infamous disappearing weapons glitch.

Update: 8. Okt. 2016 um 1:20

+ (hopefully) Fixed Bots not attacking anything

+ Fixed a rare engineer bug

+ Corrected Medic's Hitpoints

+ Fixed debugger error when used with WTF Demo (How ironic is a DEBUGGER error?)

+ Fixed Upgrade Wrench multiplayer supply mode error

+ WTF Demo grenades stick to targets

+ WTF Demo can now brutally murder striders and helicopters

Update: 28. Sep. 2016 um 6:17

-Removed Cosmetics with missing models.

+Fixed MvM Bots spawning as ERRORs if BLOOD_COLOR_MECH returned nil.

+Fixed script errors when attempting to classify unknown SNPCs.

+Fixed Error caused by falling bots hit the ground.

+Fixed Targeting failure when sight range is unspecified.

+Bots with missing IFF tables now kill themselves instead of throwing errors.

+Fixed error when the death ragdoll is removed before the bot finishes dying.

+Bots no longer target npc_enemyfinder.

+Fixed an error involving engineers not having weapons.

+Fixed a rare targeting error with the spy.

+Fixed an error involving mediguns not being able to identify their wielders.

+Fixed an Error involving looping effects not being tracked properly.

+Buffed Robo-Engies:
Now spawns with 300 metal, building AI favors creating more engineers.

+Added the Upgrade Wrench, an engineer's best friend!

+Buffed Sentry Guns:
Rocket blast damage increased.
Bullet damage increased.
Increased range. Range is now multiplied by the sentry's upgrade level.

+Now, If a bot manages to get negative health without dying, he will immediately splatter.

+Fixed Robot sounds

+Fixed floating giant robot glitch

+Made idle giant sounds much quieter

+Fixed debugger's missing spark sounds

+Added ENT:SetCurrentWeaponProficiency() function, making the TF2 Bots compatible with most NPC spawners.
Modifies bot's weapon damage.

+Fixed interaction problems between MvM bots and default NPCs

+Spies no longer take a million disguises at once.

+Added WTF Demo-bot.

Update: 19. Mai 2015 um 18:32

+Added MvM!

Update: 19. Mai 2015 um 18:26

+Fixed a LOT of things

+Added support for MvM

Update: 28. Mrz. 2015 um 22:25

+Fixed some minor AI errors

+Improved visual contact detection

+Added Bot Debugger (it's a lot more fun than it sounds)

+Improved dodging

+Bots get stuck less

Update: 15. Mrz. 2015 um 10:45

+Fixed bots shooting at the ground after eliminating all targets or disabling AI

Update: 14. Mrz. 2015 um 9:39

+Bots can now be disabled or ignore players through via Context Menu NPC options.

Update: 14. Mrz. 2015 um 4:20

+Fixed conflict with SLV base - bots should now die properly

+Fixed missing sounds

+Bots will now properly retaliate when attacked.

Update: 12. Mrz. 2015 um 22:36

Public Beta Release


+Reworked Australium Halefire

+Improved Dodging

+Reworked Medibeams

+Fixed some (of the many) multiplayer bugs

+Added some more quotes

+Bots will now retaliate against neutrals that attack them