RimWorld

RimWorld

Mashed's Bloodmoon
Showing 21-30 of 36 entries
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Update: 3 Aug @ 9:05pm

Update to version 1.0.15
- Potentially fixed broken feral werewolf pack quest generation.
- Added a wild wolfsbane tile mutator for Odyssey. This can only show up on mountainous tiles in certain biomes.

Update: 1 Aug @ 11:28pm

Update to version 1.0.14
- Added beast hunts for Mythic Ages: Megafauna Bestiary.
- The Anomaly revenant beast hunt now requires you to kill a revenant while in beast form, instead of consuming the heart.
- The lycanthropes: reviled precept now increases resistance to sanies lupinus by 30%.
- Fixed typo in Ideo precept thought.

Update: 23 Jul @ 11:43pm

Update to version 1.0.13
- Added null checks to fix issues when used alongside Performance Optimiser.

Update: 23 Jul @ 2:56pm

Update to version 1.0.12
- Added a beast hunt for the new rock troll in Dark Ages : Beasts and Monsters.
- Added four beast hunts for Dragons Descent.

Update: 22 Jul @ 10:42pm

Update to version 1.0.11
- Added the apex feral werewolf. A stronger version of the regular feral werewolf that can appear in feral werewolf packs.
- Renamed the feral werewolf hediff to feral lycanthrope.
- Increased the maximum level of the Totem of Hunger and Totem of Slaughter to 6, so if anyone actually manages to complete the respective beast hunts, they'll get the full bonus.
- Increased the flammability of werewolf blood to 60%, from 0%.
- Increased the silver weakness of feral werewolves to 100%, from 50%.
- Increased the cooldown time of feral werewolf claw attacks to 1.5, from 1, and the cooldown time of bites to 2.5, from 2.
- Downed and deathresting lycanthropes now correctly end their transformation when they reach their stress limit.
- Feral werewolf raid and ambush points is now capped at 10,000, so you'll end up with at most 100 regular werewolves per incident.
- Added a setting to uncap the feral werewolf raid and ambush points.

Update: 19 Jul @ 10:38pm

Update to version 1.0.10
- Removing a patch that I accidentally copied over from Ashlands.

Update: 19 Jul @ 9:39pm

Update to version 1.0.9
- Ghouls and shamblers now have full lycanthropy resistance

Update: 17 Jul @ 11:50pm

Update to version 1.0.8
- Undoing a change that did now work how I expected it to (lycanthrope blood gene increasing max stress by x110%).

Update: 17 Jul @ 11:44pm

Update to version 1.0.7
- Pawns with dormant lycanthropy now only have 90% resistance to Sanies Lupinus.
- Updated Sanies Lupinus description.
- Sanies Lupinus now has different effects if a Lycanthrope manages to contract it, and it hits 100% severity. (Currently only possible through the lycanthropy weakness gene)

Update: 16 Jul @ 7:50pm

Update to version 1.0.6
- Fixed lycanthropes not being immune to sanies lupinus.