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You can use VE Framework, and add the feral werewolf faction when asked. But you're on your own with any issues encountered.
@Ranger Rick, only if you promise to update and support z-levels indefinitely.
1- mod settings menu.
2- don't remove mods mid game.
@4D,
Would like to ask for settings / ways to upgrade the passive ability of stress relieving, so that the downtime wont be as long.
Also was kind of unfortunate to see the stress get reset back to the base after using the collected hearts for upgrades.
Thank you!
It's just rng being rng, potentially heavily influenced by whatever else is happening in your game. The good news is bad rng doesn't lock you out of anything in the mod.
For the longest time, I thought the mod wasnt working because it took *83* days for the first "Blood on the Wind" event to trigger. May I ask what the chance of that happening is, because that feels monumentally unlucky, haha.
There's no actual way to re-ennable Anomaly mid-game and no way outside of cheating to obtain the creatures to fight in the first place.
@CCMA Dark Fire, vampires are too stinky, and also there's dozens of vampire mods already on the workshop.
Had a blood moon start during a huntsmans and the bloods effect didn't happen, then had the reverse happen the next huntsmans moon.
However, I have now realised the heart cost for that trait, and probably all the traits really, is absurdly low.