RimWorld

RimWorld

Mashed's Bloodmoon
Showing 11-20 of 36 entries
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Update: 22 Sep @ 5:04pm

Update to version 1.0.25
- Increased the heart cost of all traits:
- The Tough trait now costs 500 hearts, twice that of the fully upgraded Fortitude totem.
- Any traits that previously cost 50 hearts now cost 300 hearts.
- Any traits that previously cost 25 hearts now cost 150 hearts.

Update: 19 Sep @ 4:42pm

Update to version 1.0.24
- Fixed consume heart order marking mechanoid corpses.
- Removed consume heart ability cooldown.
- Removed consume heart think tree tick interval
- Added idle transformed lycanthrope alert.

Update: 18 Sep @ 9:19pm

Update to version 1.0.23
- Fixed the extra tooltip for the Slaughter beast hunts referencing the incorrect totem.
- Lycanthrope abilities now use the ability button background on the upgrade beast form page.
- Proficiency beast hunts now use the ability button background on the beast hunt page.
- Added the consume heart order, allowing you to mark corpses that undrafted lycanthropes should autonomously consume the heart of.
- Added a setting to toggle visibility of the order.
- The consume heart ability now reserves the target.
- The consume heart ability can no longer be used on reserved targets.
- The customise beast form page now uses mod icons to display the source of the beast form type and transformation type.
- Added a setting to toggle the consumed heart message.

Update: 28 Aug @ 6:56pm

Update to version 1.0.22
- Added support for Rimbound - Novakin Xenotype, adding total lycanthropy resistance to the plasma innards gene.
- Added a new beast form for the profaned mod, unlocked through a new beast hunt.
- Added the pack command beast form ability, and a new proficiency beast hunt to upgrade it.
- Children (Biotech) can now inherit lycanthropy from their parents. 25% chance if the father is a lycanthrope, 50% chance if the mother is a lycanthrope, 75% chance if both are.
- Renamed all Huntsman's Totems, shortening their names.
- Added mod source icons to the upgrade beast form page, and beast hunt progress page.
- Downed pawns can't enter beast form.

Update: 21 Aug @ 2:54pm

Update to version 1.0.21
- Added lycanthrope claws that don't inflict Sanies Lupinus.
- Fixed the odyssey loadfolder.

Update: 18 Aug @ 7:04pm

Update to version 1.0.20
- Removed stray logging.
- Potentially fixed error spam when a downed pawn stops being downed while a lycanthrope is attempting to consume their heart.
- Fixed the lost wanderer accepted letter.

Update: 15 Aug @ 5:44pm

Update to version 1.0.19
- Updated Mythic Ages: Megafauna Bestiary patch, adding 2 extra beast hunts.
- Xentoypes from The Profaned now have full lycanthropy resistance.
- Xenotypes from BoneReapers ReMarrowed now have full lycanthropy resistance.
- Swapped to a different asset bundle build method: https://github.com/cryptiklemur/AssetBundleBuilder/

Update: 12 Aug @ 5:58pm

Update to version 1.0.18
- Settings menu now uses tabs.
- Added a new setting to switch the method used to scale beast form textures.
- Beast form abilities now check the stress/heart cost of all queued abilities.

Update: 11 Aug @ 5:16pm

Update to version 1.0.17
- Moved all texture and sound files into an asset bundle.
- Traits are now correctly locked if the lycanthrope has a conflicting trait.

Update: 6 Aug @ 5:48pm

Update to version 1.0.16
- Added two beast hunts for The Profaned.
- Added two beast hunts for [TW1.6]幻彩林地 Rainbow forest.
- The upgrade beast form and beast hunt pages use a reduced column count if tiny font is disabled.
- Disabled feral lycanthropes being capturable (Anomaly stuff).
- Fixed error when a non-player pawn transforms.
- The lycanthrope fury mental state now ends the transformation when the mental state ends.
- Reworked how the Huntsman's Moon incident fires. There's now a precursor incident/condition, giving you roughly a day to prepare for the feral werewolf raids.